Few know the true identity of the Arch Daecon of Prain, fewer still know his face and even the ruling body of Prain know little about their shadowy overlord whom acts through intermediaries in all things.
What is known is those that receive the Arch Daecon's orders do so indirectly, and all forms of communication are received through a network of heralds, missives and emissaries and virtually never directly from the Arch Daecon himself. Many think that the Arch Daecon itself is just a title, a faceless moniker that is used by the Prainian nobility to veil their own selfish ends.
Prain's populace are forever vigilant, and it is said that nothing happens within Prain's walls that the Arch Daecon or his heralds don't hear or know about. Children of Prain are taught that information is the key to survival and therefore information is tightly guarded, even within families and it is treated as a precious commodity to be traded as readily and easily as grains of food to those who can pay the most.
Information is as valuable as precious ores within the walls of Prain, and it is perhaps their greatest import and also their greatest export. Their network of spies is notoriously able to infiltrate areas others thought unthinkable and as such, they are able to gather information nobody else can. Many Districts are willing to pay handsomely for useful information about their direct rivals from anything from military strength to mining output quotas.
Criminal activity is quiet rare amongst the nobility because of the general paranoid mind-set amongst the citizenry. Eyes are everywhere, listening devices are ever present and because of that, none dare slip out of line for fear of losing face and facing severe punishments from Prain enforcement officials.
When someone does anything illegal, it is often found out quiet rapidly and the criminal dealt with little to no court hearings and those found guilty frequently just disappear without a trace - where to is anybodies guess.
Prain keeps a small manufacturing presence within its armoured walls, although they are there to keep the standing army in munitions and the populace in food. What little does go into the trading emporiums and merchant houses are often pre-vetted wares, approved by the Prain heralds (and ultimately approved by the Arch Daecon himself).
Prain's main export is information, of which it demands a premium for its services and those of its network of spies and informants. To this extent Prain has gotten far richer by providing information then from material exports.
|Population Growth Ratio||8.545 (754.5% increase)|
|Settlement Land Area||5,026.5482km2|
|Population Density||7.1327 pop/km|
|Male/Female Ratio||0.9886 m/f ratio|
Mining of the Moon BeginsY2023
Several prospective companies launch exploratory probes to start mining operations on the moon and later Mars. The first companies eventually fail in their ventures, although it does path the way for many of the key technologies needed for future space travel.
The Resource Crisis EruptsY2029
Faced with dwindling natural resources, nation turns upon nation and vast areas erupt into bloodshed as armies are unleashed against neighbors in a bid to secure the last remaining natural resources.
Widespread famine devastates the remaining survivors, and nuclear weapons are used against overly aggressive and oppressive nations.
First Mechs CreatedY2033
The first Mechanised Environmental Constructs are created in with a view to their eventual usage in outer space to effect repairs and upgrades on the generation ships being constructed in the orbital docks. They take several key technologies found in the generational ships and the previous moon mining missions and improve upon them until such point that the technologies for sustainable life support, oxygen generation and power generation becomes small and portable enough to fit inside the cockpits of the newly developed Mechs.
Construction Begins On The Generational ShipsY2045
Construction begins on the first of several multiple generation ships intended to allow mankind to colonise other planets. Several key technologies are incorporated into the Generational Ships which are taken directly from the 1st generation of Mechs such as anti-grav plating, efficient power generation, multi-fuel generators and carbon-scrubber technology.
The world's nations break down into independent city-states. Hundreds of thousands are rendered destitute and thousands more die from the collapse of existing infrastructure.
Work continues on the Generational Ships by those with sufficient wealth and/or power to continue to pour resources into space.
The Great Migration BeginsY2138
Many thousands of intergalactic settlers are sent out across the galaxy in colossal generational ships. It is estimated that they will take several hundred generations to reach their assigned destinations.
The world that would become known as Techniconica is one such destination.
The first colonists make planetfall on Techniconica. They establish the colony which would later become known as Distrct Frandor.
Several hundred isolated groups strike out across Techniconica in a bid to earn their own place on the new world.
Prain is FoundedY4135
The "garden city" of Prain is founded and to commerate, a great feast day is held in Raglor province.
Farrenwood Cult EmergesY4141.302
The Farrenwood Cult emerges across Techniconica in a night of bloodshed and mayhem. Mass "cullings" of civilian and military targets are carried out lterally over night. Their attacks are designed to subvert the Districts and cause havoc amongst the populace of Techniconica.
Unsurprisingly, Distrait Prain survives the night unscaythed. Some of the other Districts attempt to pin the blame for the Cults existence on District Prain, but nothing can be proven - although it was later revealed Prain knew about the cult and had routed out any dissidents from within it's walls prior to the Farrenwood Cult emerging in a blood bath of death and destruction.
The Great War BeginsY4148.232
War engulfs the city-states as they finally declare war formally on each other. The more affluent city-states survive the great war, protected as they are but city-wide powered fields and armies of armoured vehicles.
Minor use of nuclear weaponry takes place amongst the most affluent Districts, although it is limited to a few, minor exchanges.
The Great War EndsY4149.011
A vast portion of the population are either dead or slowly dying, the war itself burns itself out with most of the major parties losing interest in the war after the initial bout of hostilities. Isolated pockets of hostilities continue for some time afterwards, but are limited to localised guerrilla warfare or intercontinental missile exchanges which achieve little effect.
The Spears of War Treaty SignedY4151.264
Governess Raglor urges all Districts to curtail their nuclear arsenals, imposing strict penalties on all Districts if they do not disarm and threats of annexation if they didn't dismantle any nuclear weapons above 1KT in power.
After several months of bargaining and continual political manoeuvring (and several successful assassinations), the Treaty is signed by all Districts and all nuclear warheads above 1KT are dismantled or rendered useless.
The Governess is heralded as a saviour of peace by the general populace, and her popularity increases with the general population, but the District rulers vowed revenge for forcing their hands through less than savoury means.
District Sheran CollapsesY4152
The District of Sheran collapses into internal civil war as political intrigue finally reaches boiling point. Refugees from Sheran make the journey to the neighbouring Districts only to be turned away by force. Many die on the journey back. Sources at the time point to Prain operatives as a contributing factor to the fall of Sheran.
Callixian Senate OverthrownY4156
The Senate of District Callixis is briefly thrown into dissarray for twenty days whilst local Enforcers deal with sudden riots caused by a drastic tax policy change instigated by the Senate. Senate begins holding regular meetings with increased security as a direct result after the riots are quashed and those responsible for instigating them are quietly "dealt with".
District Prain begins to make contact with Sheran in the hopes of fostering trade agreements and manufacturering links. They are rebuffed by Cataonus Mung himself.
The Davin RaidY4163.333
District Prain launches a small attack against District Sheran. Infiltrators manage to break through the outer defences before being discovered. By which time, the attack was already underway and Sheran forces were able to contain the attacking force of 2 commando teams.
Butcher's Lake IncidentY4172
A small, experimental craft is stolen by Prain infiltrators from Frandor scientists. Little is known about the current location of the craft after it was stolen.
Rich Ore Seam FoundY4192
An Explorator team from Callixis finds an extensive ore seam. Salvage teams from both Prain and Farran are spotted battling over the seam whilst Callixis arranges for a Salvage team of their own to secure the seam by force if nessecary.
When the Callixisian team arrives eighteen days later, the ore seam is nearly depleted by Farran and Prain salvage teams.
Victus Pox StolenY4229.115
Prain infiltration specialists break into one of the most secure labs in District Frandor to steal the Victus Pox which is successful. The Victus Pox disappears without a trace.
Strumm Bay MassacreY4257.341
Refugees from District Raglor, fleeing the plague are killed by Hooorain enforcers after they attempted to breach the city walls using stolen mining demo charges.
Victus Pox Plague EruptsY4259
A viriluent strain of Victus Pox rages across Techniconica, spread by traders going District to District.
Several thousand people died and many thousands were left with permanent scarring to their lungs, throats and lips from the acidic bile that the virus caused.
The Pox was eventually stopped through vaccinations of all non-effected citizens and strict containment and quarantine of afflicted areas of Districts for a period of 2 weeks whilst the Pox ran it's course and entered it's non-contagious stages.
The Architect General begins rapid and aggressive expansion of the Prain District into the surrounding areas.
They secure several key locations with their latest expansion. Most of the territory is won without much bloodshed through subtle trade agreements, subdiversion and greater intrigue. A few border skirmishes occur, but no major battles are thought.
The First Great AuditY4268
At the command of the ruling Electorate of District Raglor and the behest of the Governor, a mass population audit is conducted. Estimated accuracy of 95.45% achieved.
Estimated population sits at 749,809.
The First Arch Daecon Enters Public ConsciousnessY4275
The shadowy overlord of District Prain enters the wider public consciousness as the Arch Daecon's existence becomes public knowledge after leaked documents point to his existence. Some disagree with the document's authenticity, citing them as faked forgeries.
The Tuxian settlement is purged by Raglorian forces after it was uncovered that they were willingly providing Prain operatives with safe heavens
Attempted Assassination Attempt on Cataonus MungY4346
District Prain attempts a daring raid to assassin Cataonus Mung. The assassination attempt fails as Mung's bodyguard react with brutal efficiency.
The Mung ReprisalY4346.244
District Prain comes under attack from District Sheran as a retribution force seeks justice on the District. The army is quickly destroyed by Prain's automated defences, leading to twenty years of hostilities between the two Districts.
District Prain Goes DarkY4376All contact with District Prain goes dark for 64 days before contact is eventually established. All external visitors are denied access during this time. No Prain representatives will report on the cause. Many believe that there was a coup on the ruling elite of District Prain.
Riots Break OutY4376Riots break out across District Raglor and Callixis due to growing tensions amongst the desperate poor and the ruling elite. All rioters are quickly put down and the ring leaders slain, thanks to information provided by District Prain.
Tortan Weapon TheftY4376District Frandor invites representatives from the other Districts to watch a weapons demonstration on their latest line of high-yield Tactical Missiles. The day before the demonstration, the prototype weapon is stolen, causing a media fiasco and District Frandor becomes a laughing stock. Many believe District Prain knew about the weapon ahead of time and paid an expert team of mercenaries to steal the weapon.
Tartus Munion EscapesY4377Tartus Munion escapes Prain detention. He is believed to have valuable information about District Prain. Many Districts offer him sanctuary in exchange for information. He is eventually tracked down by a Prain bounty hunter and executed in the wastes.
Commonly Available Mining Resources
|Material Name||Current Price||Material Type|
|Unrefined Carbon||0.00 CR per KG||Ore|
|Tin Ore||0.00 CR per KG||Ore|
|Lead Ore||0.00 CR per KG||Ore|
|Copper Ore||1.00 CR per KG||Ore|
|Iron Ore||0.00 CR per KG||Ore|
|Barium Ore||1.00 CR per KG||Ore|
|Bismuth Ore||2.00 CR per KG||Ore|
|Cadmium Ore||1.00 CR per KG||Ore|
|Cobalt Ore||2.00 CR per KG||Ore|
|Actinium Ore||2.00 CR per KG||Ore|
|Gallium Ore||2.63 CR per KG||Ore|