Techniconica - The Mech Combat Card Game

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District Callixis

Callixis' internal bureaucracy is legendarily slow, to the point that it can take years for legislative amendments to be made to the vast bulk of the body of law and policies that govern all life within the armoured walls of Callixis.


Callixis' internal bureaucracy is legendarily slow, to the point that it can take years for legislative amendments to be made to the vast bulk of the body of law and policies that govern all life within the armoured walls of Callixis.

It is often joked that the bureaucracy within the District could effectively run the entire of Techniconica, although nothing would ever get done as summit meetings drag on into months when a quick resolution should, by rights have been decided within the first hour of the initial meeting.


Life within District Callixis is eternally governed by the policies and laws written by tireless bureaucratic clerks shuffling papers through the Callixisian legislative system. Everything from length of dinner breaks, work breaks through to exacting production quotas are processed by the vast army of clerks who oversee every facet of Callixisian life from afar by setting stricture and policy.

To walk within the walls is to be bound by the same restrictive tenants that bind the vast populace into servitude for the greater good of the District and even visiting traders and Mech crews are expected to present appropriate forms and documents upon arrival and submit to continual spot checks to ensure that they meeting the necessary sub-codes and by-laws.


Industrial quotas are everything to a Callixisian, and their entire economic output is based on a steady stream of numbers, reports and detailed information flowing from node to node within their vast computerised system. They are perhaps the most prosperous District by sheer virtue that the constant reporting ensure that should targets start to slip, punitive fees, beatings and other measures are never far away. It is not unheard of for entire work gangs to be beaten for not meeting quotas by the merest fraction of a percent.

Law Enforcement

Slight infractions are often punished meticulously by a cadre of Callixian enforcers known simply as the "The Corps." Every street and boulevard is patrolled by one or two enforcers, whom see that no citizen breaks the laws and should they do so, effective punishment is administered quickly.

Punishment is usually metered out in an instant when a crime or infraction is discovered - usually involving shock batons but may include any measure of punishment up to and including capital punishment carried out by enforcer firing squads, although capital crimes are thankfully few and far between.

Industrial Infrastructure

Callixis features the largest area given over to manufacturing facilities of any District and also boasts the most effective and efficient transport system that is required to support the level of industrial endeavour and output.

Callixis features the largest area given over to manufacturing facilities of any District and also boasts the most effective and efficient transport system that is required to support that level of industrial endeavour and output.

As such, no Districts can outmatch Callxis in sheer industrial throughput, even if the system that oversees it does run into frequent stoppages due to multiple trading embargoes placed upon the District by the other Districts from time to time.

Callixis has the capacity and capability to manufacture any type of good quickly and efficiently from simple foodstuffs to pharmaceuticals and obviously weapons of war and tools for industry.

The biggest stumbling block is that the Committees overseeing the output are often at odds as to what to produce and in what quantities. There is also a certain amount of time required to fully ramp up production of any particular good which is entirely dependant on the resources needed and the complexity of the product at hand.

Most of time, the industrial sector are making various types of Mech parts as those are always in high demand in other Districts and forms the principal export for the District and turns them a tidy profit.

Committees Within Committees

The behemoth that is Callixis bureaucratic system is swollen beyond all belief. Committees are formed on a monthly basis for every conceivable reason, some of whom aren't even sure what they were meant to be meeting about in the first place, whilst others have clear cut reasons, but which often get dragged off topic and remain there for months on end, whilst bored minute takers produce a stream of words that nobody will read, nor has the time to read.

The life of many of the administration's drones is a never ending stream of meetings, discussions and meals with workers to banter about the latest news or on-going internal drama within the District.

What actual work does go on is carried out by the District's municipal work force, who take their standing orders from the administration's commandments handed down through committee to committee and the final orders often bear little resemblance to the actual work that was needed.

Critical repairs are often left for weeks on end, whilst administration clerks argue about jurisdiction, proper meeting protocols and whom should be involved in the meeting itself about the repair rather than dealing with the cold hard facts and passing a quick resolution to make the repair as soon as possible.

In addition to the internal committee politics, there are countless other lesser functionaries whose duty it is to collect and record every conceivable detail and to generate reports on that data. These reports are often passed up the chain of command and then discussed within the committee meetings at great length.


The merchant class of Callixis have a great responsibility as they are the major source of revenue for the District. Their sales are closely monitored by the Merchant Oversight Committee and any dips in sales or gross profits are scrutinised and individual merchants can be called before the committee to answer for their low sales figures. In the worst cases, their merchant license can be revoked and their goods seized.

District Statistics

Current Population172,543
Population Growth Ratio15.271 (1427.1% increase)
Settlement Land Area1,809.5574km2
Population Density95.3509 pop/km
Male/Female Ratio0.9705 m/f ratio

Population Growth

Current Population Occupations

Occupation NameTotal WorkersFemaleMaleAvg. IncomeAvg. Credit Total
Unemployed - Underage129,86565,03264,833616 CR11,770 CR
Politician40,28720,11220,1752,544 CR781,370 CR
Miner40,28620,13520,1512,501 CR774,534 CR
Trader40,21820,03720,1815,013 CR673,309 CR
Enforcer40,19720,10820,089502 CR278,945 CR
Mercenary40,15320,04520,1085,000 CR1,386,408 CR
Bureaucrat/Clerk40,11820,08320,035506 CR253,757 CR
Transportation Exec39,93120,09219,839251 CR221,302 CR
Agri-Farmer38,62819,39019,238501 CR274,229 CR
Military Personnel13,2446,6336,611508 CR670,446 CR
Unemployed6603303305 CR570,289 CR

Related Timeline

The Resource WarsY2021

Global reserves of precious resources such as common metals, diamonds, gold and other valuable commodities become drained. Commodity prices skyrocket, forcing governments to stock pile the remaining reserves and issue government bonds for civilian supplies.

Widespread panic erupts across Old Earth and several cities are razed as widespread rioting sets in. Millions die in the ensuring chaos.

Martial law is established in several major cities and several smaller countries.

The "Salvation Project" Is FormedY2022

Several of the major governments, notably those from the United Kingdom, United States, China and Russia sign what would later become known as the "Salvation Project".

"Petty" wars are put aside as they strive for a new, common goal, to establish a colony on another world in the vain hopes of starving off global resource starvation.

Each government pledges a large amount of their material reserves to the project in the hope of securing future resources from further out in the solar system.

Mining of the Moon BeginsY2023

Several prospective companies launch exploratory probes to start mining operations on the moon and later Mars. The first companies eventually fail in their ventures, although it does path the way for many of the key technologies needed for future space travel.

The Resource Crisis EruptsY2029

Faced with dwindling natural resources, nation turns upon nation and vast areas erupt into bloodshed as armies are unleashed against neighbors in a bid to secure the last remaining natural resources.

Widespread famine devastates the remaining survivors, and nuclear weapons are used against overly aggressive and oppressive nations.

3rd World War EruptsY2030

War erupts, killing vast swaythes of humanity.

Construction Begins On The Generational ShipsY2045

Construction begins on the first of several multiple generation ships intended to allow mankind to colonise other planets. Several key technologies are incorporated into the Generational Ships which are taken directly from the 1st generation of Mechs such as anti-grav plating, efficient power generation, multi-fuel generators and carbon-scrubber technology.

Civil BreakdownY2094

The world's nations break down into independent city-states. Hundreds of thousands are rendered destitute and thousands more die from the collapse of existing infrastructure.

Work continues on the Generational Ships by those with sufficient wealth and/or power to continue to pour resources into space.

Sheran Colony EstablishedY4130

The District of Sheran is established to meet local trade agreements and enforce the "fair" trading between everyone involved.

Location taxation of transactions begins a short while later, ensuring a steady stream of incoming for the self-imposed rulership of Sheran.

Monarch Regallliar AscendsY4131.014

Monarch Regallliar, a distant cousin of the previous Monarch, ascends. Days after ascending, Farran dissidents begin calling for his removal after a series of brutal reprisals whilst they begin calling for his removal. Growing raider attacks on the outskirts of District Raglor begin but retribution is slow in coming.

Monarch Regallliar Rein of BloodY4131.018

Regalliar orders a large number of his political opponents murdered. He hires several hit squads to attack and kill his opponents in a matter of a few hours.

Governess Alica AscendsY4131.055

Governess Alica ascends to the throne of District Raglor. She quickly establishes her power base through sheer bloody-minded domination of her staff. She sets a path of bloody reprisals against Farran and any dissidents amongst the Raglorian population.

Known as the "Bloody Week", public executions are shown across Techniconica as dissidents are executed by firing squad in mass shootings known as "Purgings".

After all known dissidents are dealt with and Farran brought to kneel by the Raglorian army, Alica begins to heal the damage done through carefully considered policy changes.

Callixis SettledY4132

A small mining settlement experiences rapid growth due to it be situated at the cross roads of seven great trading routes between the more prosperous Districts.

Callixis expands rapidly, not only because it's location is ideal for traders to rest at, but Callixis begins to imply a small tithe on all goods passing through which helps feed the growth.

Eventually, most traders find alternative, more direct trading routes, but by then District Callixis is firmly established in its own right and becomes a supply and trading hub itself.

Hooorain ColonisedY4133

Several hundred colonists settle in the Hooorain valley after being exiled from Oran.

They quickly prosper due to the rich natural resources found there. They manage to acquire several powerful shield generators from Raglor.

Prain is FoundedY4135

The "garden city" of Prain is founded and to commerate, a great feast day is held in Raglor province.

Gate Tolls Are InstalledY4141

Farran District first institutes their infamous gate-tolls, to immediate effect of raising massive sums of credits for the local economy. Trade plummets for the next few years as a direct result.

The Great War EndsY4149.011

A vast portion of the population are either dead or slowly dying, the war itself burns itself out with most of the major parties losing interest in the war after the initial bout of hostilities. Isolated pockets of hostilities continue for some time afterwards, but are limited to localised guerrilla warfare or intercontinental missile exchanges which achieve little effect.

Governess Tegari Ascends To The ThroneY4151.112

Tegari is installed as the reining monarch of the Raglor District. Although she is currently in her early 80's she still retains power.

Attack on Governess TegariY4151.118

A group stage an assassination attempt on the Governess. She is successfully taken to safety before the attackers are able to accomplish their plan.

All conspirators are caught and publically executed.

Synths First Used In CombatY4161

The Synths are first employed on the open battlefield to great success against District Raglor.

Decimator Virus ReleasedY4225

A virulent strain of the Decimator virus is released. Several million people are infected and die.

Decimator Virus AttackY4286

The Decimator virus is released again in a terrorist attack across multiple Districts, leading to massive panic rioting and mass-hysteria.

Cataonus Mung is BornY4325

Population AuditY4328

District Raglor audits the Population of Techniconica. Current Population stands at 8.86M.

Population AuditY4348

District Raglor audits the Population of Techniconica. Current Population stands at 12.25M.

Ultor Utani's Parents Are MurderedY4357

Ultor Utani's parents are murdered in cold blood by a hired hit man. As oldest of 3 sons, Ultor becomes head of his family and becomes the most influential man of the District as a result.

Comet Casen SpottedY4373

A comet streaks across the skies of Techniconica in the northern hemisphere. Many see it as a portent for years of war. Others see it for what it truly was, a very real near miss.

Bleak Cliffs SuicidesY4374

The Darkener DayY4375

A massive solar flare causes several power grids to fail. Several Districts are thrown into darkness as power fails.

District Prain Goes DarkY4376

All contact with District Prain goes dark for 64 days before contact is eventually established. All external visitors are denied access during this time. No Prain representatives will report on the cause. Many believe that there was a coup on the ruling elite of District Prain.