Bombardier Missile Part Card
This is a premium Techniconica Part Card which will enable you to play the game of Techniconica or expand your existing collection of Part.
Each card is printed on thick card stock and should, with care, last a long time and serve you well in your battles!
Each Card represents a single piece of a Mech and each card does a specific job for your Mech. Power Plants generate power, Cockpits house the pilot, Weapons are used to fight with and Locomotors are used to give your Mechs mobility.
This part is a Weapon type card and is used to attack other Mechs with and hopefully deal some damage to them. Afterall, without a weapon, a Mech is little more than a moving target to be attacked and destroyed with impunity.
This part has a Weight of 3, a Power Consumption of 0 as well an Armour rating of 1 and a Damage Threshold of 0. For a view a detailed breakdown of the cards stats, click here.
Part Advantages & Disadvantages
- Damage Threshold (3)
- Penetration (3)
- Weight (3)
- Minimal Armour (1)
- Damage Output (2)
|Special Rules||Limited Ammo (1)|
Barrage, Heavy Ordnance
|Effective Armour Thickness||140mm|
Otherwise known as a cluster munition, the Bombardier Missile is designed to overfly its target before exploding, sending hundreds of smaller bomblets down onto the primary target. The mssile itself is not the primary method of destruction, but the large blanket of explosive bomblets.
Bombardier Missiles are not a new concept in modern military and have been used by military as far back as Old Earth where cluster munitions were used extensively in warfare.
Each Bombardier Missile carries 132 smaller bomblets which are launched from the missile when the primary carrier explodes above the target – raining down the smaller bombs onto the target. This increases their effectively damage potential as not only are the bomblets designed to be explosive, but they are designed to penetrate armour a short distance before exploding themselves.
Each missile is usually guided to its target by the operator using a variety of different technologies including wire guided, radar, laser designation or simply as blind, dumb munitions fired by a skilled Mech pilot.
Whether it is guided or not, each missile is a single use munition that once fired cannot be replaced.