Techniconica - The Mech Combat Card Game

The Mech Combat Card Game

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Vull Lance Part Card

Vull Lance

This is a premium Techniconica Part Card which will enable you to play the game of Techniconica or expand your existing collection of Part.

Each card is printed on thick card stock and should, with care, last a long time and serve you well in your battles!

Each Card represents a single piece of a Mech and each card does a specific job for your Mech. Power Plants generate power, Cockpits house the pilot, Weapons are used to fight with and Locomotors are used to give your Mechs mobility.

This part is a Weapon type card and is used to attack other Mechs with and hopefully deal some damage to them. Afterall, without a weapon, a Mech is little more than a moving target to be attacked and destroyed with impunity.

This part has a Weight of 2, a Power Consumption of 2 as well an Armour rating of 2 and a Damage Threshold of 2. For a view a detailed breakdown of the cards stats, click here.

Part Advantages & Disadvantages

  • Power Consumption (2)
  • Penetration (4)
  • Weight (2)
  • Armour (2)
  • Damage Threshold (2)
  • Damage Output (3)

Game Stats

Part TypeWeapon
Damage Output
Damage Threshold
Power Consumption
Special Rules


Technical Specifications

Armour Thickness234.4mm
Effective Armour Thickness340mm
Effective Range1.34kg
Maximum Range2.234m/sec
Muzzle Velocity1,282m/sec
Power Consumption67.9kw/sec
Rate Fire28 rds/min

Part Artwork



The original Vull Lance was an invention of the enigmatic Esmand Vull whom first grew the first focusing crystals used by the weapon to focus the high powered lasers employed in the weapon.

Originally intended as an industrial mining cutter, the Vull Lance quickly became "re-purposed" as a weapon during the First War, leading to its widespread adoption as a weapon - it's usage was more prominent in around surrounding mining colonies where they were made available in larger quantities.

Method of Operation

The technologically advanced Vull Lance uses artificially grown crystals to focus and amplify focused light energy into a cohesive beam capable of causing rapid heat transfer from weapon to target. The thermal changes causes extensive damage to the target.

The only downside is that the weapon gradually uses effectiveness due to impurities in the focusing crystals - these impurities gradually become more and more apparent, leading to a less than perfect beam over time.