Techniconica - The Mech Combat Card Game

The Mech Combat Card Game

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Vull Lance Part Card

Vull Lance

Buy this premium Techniconica Part Card today and add it to your Techniconica collection.

Each card is printed on thick card stock and should last a long time and serve you well in your Mech battles and beyond!

Each Card represents a single piece of a Mech and each card does a specific job for your Mech. Power Plants generate power, Cockpits house your pilots, Weapons are used to fight with and Locomotors are used to give your Mechs mobility.

This part is a Weapon type card and is used to attack other Mechs with and hopefully deal some damage to them. Afterall, without a weapon, a Mech is little more than a moving target to be attacked and destroyed with impunity.

This particular Part Card has a Weight (WE) of 2, a Power Consumption (PC) of 2 as well an Armour (AR) rating of 2 and a Damage Threshold (DT) of 2. For a view a detailed breakdown of this cards stats, click here.


Game Stats

StatValue
Armour
2
Damage Output
3
Damage Threshold
2
Power Consumption
2
Penetration
4
Weight
2
Special Rules

No special rules

Part Background

History

The original Vull Lance was an invention of the enigmatic Esmand Vull whom first grew the first focusing crystals used by the weapon to focus the high powered lasers employed in the weapon.

Originally intended as an industrial mining cutter, the Vull Lance quickly became "re-purposed" as a weapon during the First War, leading to its widespread adoption as a weapon - it's usage was more prominent in around surrounding mining colonies where they were made available in larger quantities.

Method of Operation

The technologically advanced Vull Lance uses artificially grown crystals to focus and amplify focused light energy into a cohesive beam capable of causing rapid heat transfer from weapon to target. The thermal changes causes extensive damage to the target.

The only downside is that the weapon gradually uses effectiveness due to impurities in the focusing crystals - these impurities gradually become more and more apparent, leading to a less than perfect beam over time.

Technical Specs

Armour Thickness234.4mm
Effective Armour Thickness340mm
Effective Range1.34kg
Height0.5635m
Length3.772m
Maximum Range2.234m/sec
Muzzle Velocity1,282m/sec
Power Consumption67.9kw/sec
Rate Fire28 rds/min
Weight3,575kg
Width0.517m

Advantages & Disadvantages

  • Power Consumption (2)
  • Penetration (4)
  • Weight (2)
  • Armour (2)
  • Damage Threshold (2)
  • Damage Output (3)

Part Rankings

Most Frightening20th
Offensive Weapon19th
Survivability5th