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Sniper Cannon Part Card | Techniconica - A Mech Combat Card Game!
Techniconica - The Mech Combat Card Game

The Mech Combat Card Game

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Sniper Cannon Part Card

Sniper Cannon

Buy this premium Techniconica Part Card today and add it to your Techniconica collection.

Each card is printed on thick card stock and should last a long time and serve you well in your Mech battles and beyond!

Each Card represents a single piece of a Mech and each card does a specific job for your Mech. Power Plants generate power, Cockpits house your pilots, Weapons are used to fight with and Locomotors are used to give your Mechs mobility.

This part is a Weapon type card and is used to attack other Mechs with and hopefully deal some damage to them. Afterall, without a weapon, a Mech is little more than a moving target to be attacked and destroyed with impunity.

This particular Part Card has a Weight (WE) of 2, a Power Consumption (PC) of 2 as well an Armour (AR) rating of 2 and a Damage Threshold (DT) of 2. For a view a detailed breakdown of this cards stats, click here.

Game Stats

Damage Output
Damage Threshold
Power Consumption
Special RulesAccurate,
Armour Piercing

Part Background


The advanced targetting optics built into the relatively heavy sniper cannon means that it is a highly advanced weapon, capable of pin pointing enemy weak points with relative ease at greater distances than previously thought.

The cannon itself fires self-propelling armour-piercing shells, capable of punching holes in thick armour up to a point and because the shells are self-stabilising and self-propelling, once they are fired, the kinetic energy delivered on target only increases with range, making the sniper cannon a highly effective ranged weapon favouring longer distance engagements.

Technical Specs

Armour Thickness232.5mm
Effective Armour Thickness350mm
Effective Range3.6kg
Maximum Range4.88m/sec
Muzzle Velocity1,092m/sec
Power Consumption62.9kw/sec
Rate Fire10 rds/min

Advantages & Disadvantages

  • Power Consumption (2)
  • Penetration (3)
  • Damage Output (4)
  • Weight (2)
  • Armour (2)
  • Minimal Damage Threshold (1)