Snare Launcher Part Card
This is a premium Techniconica Part Card which will enable you to play the game of Techniconica or expand your existing collection of Part.
Each card is printed on thick card stock and should, with care, last a long time and serve you well in your battles!
Each Card represents a single piece of a Mech and each card does a specific job for your Mech. Power Plants generate power, Cockpits house the pilot, Weapons are used to fight with and Locomotors are used to give your Mechs mobility.
This part is a Weapon type card and is used to attack other Mechs with and hopefully deal some damage to them. Afterall, without a weapon, a Mech is little more than a moving target to be attacked and destroyed with impunity.
This part has a Weight of 2, a Power Consumption of 2 as well an Armour rating of 3 and a Damage Threshold of 2. For a view a detailed breakdown of the cards stats, click here.
Part Advantages & Disadvantages
- Power Consumption (2)
- Armour (3)
- Damage Threshold (3)
- Weight (2)
- Minimal Penetration (1)
- Damage Output (2)
|Special Rules||Snare (1,3)|
|Effective Armour Thickness||450mm|
|Estimated Credit Cost||56,972kr|
|Rate Fire||6 rds/min|
The Snare Cannon fires a highly advanced web of interconnection nodes which are linked with high tensile steel webbing. This is fired in an overhead arc thanks to advanced an targetting system built into the launcher itself which gauges not only range, but direction of travel and speed to make sure that the net lands on the enemy vehicle or Mech in pin-point accuracy.
The Snare launcher itself was designed for official enforcer use, for use against raiders and wanted criminal as a means to slow them down enough as a means to assist in their capture.
However, since those first days, the Snare Launcher has been adapted for battlefields across Techniconica as a weapon of first-use - although not directly lethal, it slows enemy Mechs down enough to make even the fastest enemy Mechs easier targets for more lethal weaponry to track and target.