Techniconica - The Mech Combat Card Game

The Mech Combat Card Game

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Shard Cannon Part Card

Shard Cannon

Buy this premium Techniconica Part Card today and add it to your Techniconica collection.

Each card is printed on thick card stock and should last a long time and serve you well in your Mech battles and beyond!

Each Card represents a single piece of a Mech and each card does a specific job for your Mech. Power Plants generate power, Cockpits house your pilots, Weapons are used to fight with and Locomotors are used to give your Mechs mobility.

This part is a Weapon type card and is used to attack other Mechs with and hopefully deal some damage to them. Afterall, without a weapon, a Mech is little more than a moving target to be attacked and destroyed with impunity.

This particular Part Card has a Weight (WE) of 3, a Power Consumption (PC) of 2 as well an Armour (AR) rating of 2 and a Damage Threshold (DT) of 2. For a view a detailed breakdown of this cards stats, click here.


Game Stats

StatValue
Armour
2
Damage Output
4
Damage Threshold
1
Power Consumption
2
Penetration
2
Weight
3
Special RulesInaccurate

Part Background

Overview

Originally designed as a crowd suppression system - the Shard Cannon fires a hail of razor-sharp metal flechettes at the enemy at a tremendous rates of fire.

Individually, each flechette lacks the penetration power of traditional shells, but when multiple strike an enemy in lightning quick succession, the total penetration power increases rapidly with each successive hit at the same point.

However, for this effect to work, it needs a slightly longer "lead up" time - the pilot must keep the shard cannon aimed at the same spot for longer for the penetrative effect to take full effect.

Technical Specs

Armour Thickness234.5mm
Effective Armour Thickness290mm
Effective Range0.94kg
Height0.448m
Length0.3985m
Maximum Range2.334m/sec
Muzzle Velocity912m/sec
Power Consumption73.9kw/sec
Rate Fire160 rds/min
Weight7,075kg
Width3.898m

Advantages & Disadvantages

  • Power Consumption (2)
  • Damage Output (4)
  • Weight (3)
  • Armour (2)
  • Minimal Damage Threshold (1)
  • Penetration (2)

Part Rankings

Most Frightening13th
Offensive Weapon14th
Survivability5th