Techniconica - The Mech Combat Card Game

The Mech Combat Card Game

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Shard Cannon Part Card

Shard Cannon

This is a premium Techniconica Part Card which will enable you to play the game of Techniconica or expand your existing collection of Part.

Each card is printed on thick card stock and should, with care, last a long time and serve you well in your battles!

Each Card represents a single piece of a Mech and each card does a specific job for your Mech. Power Plants generate power, Cockpits house the pilot, Weapons are used to fight with and Locomotors are used to give your Mechs mobility.

This part is a Weapon type card and is used to attack other Mechs with and hopefully deal some damage to them. Afterall, without a weapon, a Mech is little more than a moving target to be attacked and destroyed with impunity.

This part has a Weight of 3, a Power Consumption of 2 as well an Armour rating of 2 and a Damage Threshold of 2. For a view a detailed breakdown of the cards stats, click here.


Part Advantages & Disadvantages

  • Power Consumption (2)
  • Damage Output (4)
  • Weight (3)
  • Armour (2)
  • Minimal Damage Threshold (1)
  • Penetration (2)

Game Stats

Part TypeWeapon
Armour
2
Damage Output
4
Damage Threshold
1
Power Consumption
2
Penetration
2
Weight
3
Special RulesInaccurate

Technical Specifications

Armour Thickness234.5mm
Effective Armour Thickness290mm
Effective Range0.94kg
Estimated Credit Cost2,174kr
Height0.448m
Length0.3985m
Maximum Range2.334m/sec
Muzzle Velocity912m/sec
Power Consumption73.9kw/sec
Rate Fire160 rds/min
Weight7,075kg
Width3.898m

Part Artwork

Background

Overview

Originally designed as a crowd suppression system - the Shard Cannon fires a hail of razor-sharp metal flechettes at the enemy at a tremendous rates of fire.

Individually, each flechette lacks the penetration power of traditional shells, but when multiple strike an enemy in lightning quick succession, the total penetration power increases rapidly with each successive hit at the same point.

However, for this effect to work, it needs a slightly longer "lead up" time - the pilot must keep the shard cannon aimed at the same spot for longer for the penetrative effect to take full effect.