Seeker Missile Part Card
Buy this premium Techniconica Part Card today and add it to your Techniconica collection.
Each card is printed on thick card stock and should last a long time and serve you well in your Mech battles and beyond!
Each Card represents a single piece of a Mech and each card does a specific job for your Mech. Power Plants generate power, Cockpits house your pilots, Weapons are used to fight with and Locomotors are used to give your Mechs mobility.
This part is a Weapon type card and is used to attack other Mechs with and hopefully deal some damage to them. Afterall, without a weapon, a Mech is little more than a moving target to be attacked and destroyed with impunity.
This particular Part Card has a Weight (WE) of 1, a Power Consumption (PC) of 0 as well an Armour (AR) rating of 1 and a Damage Threshold (DT) of 0. For a view a detailed breakdown of this cards stats, click here.
|Special Rules||Accurate, Limited Ammo (1)|
The elegant form of the Seeker Missile is a common sight on the battlefields of Techniconica.
Touted as a “fire & forget” favourite by their marketers, they are indeed very intelligent smart weapons capable of independent tracking and targeting once launched.
What the marketers often don't disclose is that they often require a firmware upgrade for most Mech Cockpits to fully interface with the Seeker's logical controller, meaning that unless you get your Cockpit upgraded, the Seeker Missile becomes a relatively expensive dumb missile.
The Seeker's warhead itself is rather unremarkable, with most of the research and development costs being sunk into the artificial logic engines contained in the body of the missile itself.
|Effective Armour Thickness||170mm|
Advantages & Disadvantages
- Minimal Weight (1)
- Damage Threshold (3)
- Penetration (5)
- Damage Output (5)
- Minimal Armour (1)