Seeker Missile Part Card
This is a premium Techniconica Part Card which will enable you to play the game of Techniconica or expand your existing collection of Part.
Each card is printed on thick card stock and should, with care, last a long time and serve you well in your battles!
Each Card represents a single piece of a Mech and each card does a specific job for your Mech. Power Plants generate power, Cockpits house the pilot, Weapons are used to fight with and Locomotors are used to give your Mechs mobility.
This part is a Weapon type card and is used to attack other Mechs with and hopefully deal some damage to them. Afterall, without a weapon, a Mech is little more than a moving target to be attacked and destroyed with impunity.
This part has a Weight of 1, a Power Consumption of 0 as well an Armour rating of 1 and a Damage Threshold of 0. For a view a detailed breakdown of the cards stats, click here.
Part Advantages & Disadvantages
- Minimal Weight (1)
- Damage Threshold (3)
- Penetration (5)
- Damage Output (5)
- Minimal Armour (1)
|Special Rules||Accurate, Limited Ammo (1)|
|Effective Armour Thickness||170mm|
The elegant form of the Seeker Missile is a common sight on the battlefields of Techniconica.
Touted as a “fire & forget” favourite by their marketers, they are indeed very intelligent smart weapons capable of independent tracking and targeting once launched.
What the marketers often don't disclose is that they often require a firmware upgrade for most Mech Cockpits to fully interface with the Seeker's logical controller, meaning that unless you get your Cockpit upgraded, the Seeker Missile becomes a relatively expensive dumb missile.
The Seeker's warhead itself is rather unremarkable, with most of the research and development costs being sunk into the artificial logic engines contained in the body of the missile itself.