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Phalanx Cannon Part Card | Techniconica - A Mech Combat Card Game!
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Phalanx Cannon Part Card

Phalanx Cannon

Buy this premium Techniconica Part Card today and add it to your Techniconica collection.

Each card is printed on thick card stock and should last a long time and serve you well in your Mech battles and beyond!

Each Card represents a single piece of a Mech and each card does a specific job for your Mech. Power Plants generate power, Cockpits house your pilots, Weapons are used to fight with and Locomotors are used to give your Mechs mobility.

This part is a Weapon type card and is used to attack other Mechs with and hopefully deal some damage to them. Afterall, without a weapon, a Mech is little more than a moving target to be attacked and destroyed with impunity.

This particular Part Card has a Weight (WE) of 2, a Power Consumption (PC) of 1 as well an Armour (AR) rating of 3 and a Damage Threshold (DT) of 1. For a view a detailed breakdown of this cards stats, click here.

Game Stats

Damage Output
Damage Threshold
Power Consumption
Special Rules

No special rules

Part Background


Designed by Carl Phalanx himself, the Phalanx Cannon fires just under a hundred small grenades at the enemy in a second, seeding the enemy Mech with high-explosive 40mm projectiles in quick succession.

Each Phalanx Cannon features multiple non-rotating barrels, allowing for it's prodigious rapid rate of fire and to minimise heat build up from rapid rire.

Internally, the Phalanx Cannon features several, independently powered firing mechanisms, one for each of the barrels. This allows for a large degree of mechanical reliability and redunancy. This is because should one firing mechanism fail, it will only lead to the loss of total rate of fire instead of complete breakdown of the weapon itself like any other gatling-style weapons.

Technical Specs

Armour Thickness352.9mm
Effective Armour Thickness490mm
Power Consumption26kw/sec

Advantages & Disadvantages

  • Minimal Power Consumption (1)
  • Armour (3)
  • Damage Threshold (4)
  • Penetration (5)
  • Weight (2)
  • Damage Output (2)