Techniconica - The Mech Combat Card Game

The Mech Combat Card Game

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Phalanx Cannon Part Card

Phalanx Cannon

This is a premium Techniconica Part Card which will enable you to play the game of Techniconica or expand your existing collection of Part.

Each card is printed on thick card stock and should, with care, last a long time and serve you well in your battles!

Each Card represents a single piece of a Mech and each card does a specific job for your Mech. Power Plants generate power, Cockpits house the pilot, Weapons are used to fight with and Locomotors are used to give your Mechs mobility.

This part is a Weapon type card and is used to attack other Mechs with and hopefully deal some damage to them. Afterall, without a weapon, a Mech is little more than a moving target to be attacked and destroyed with impunity.

This part has a Weight of 2, a Power Consumption of 1 as well an Armour rating of 3 and a Damage Threshold of 1. For a view a detailed breakdown of the cards stats, click here.

Part Advantages & Disadvantages

  • Minimal Power Consumption (1)
  • Armour (3)
  • Damage Threshold (4)
  • Penetration (5)
  • Weight (2)
  • Damage Output (2)

Game Stats

Part TypeWeapon
Damage Output
Damage Threshold
Power Consumption
Special Rules


Technical Specifications

Armour Thickness352.9mm
Effective Armour Thickness490mm
Estimated Credit Cost55,384kr
Power Consumption26kw/sec

Part Artwork



Designed by Carl Phalanx himself, the Phalanx Cannon fires just under a hundred small grenades at the enemy in a second, seeding the enemy Mech with high-explosive 40mm projectiles in quick succession.

Each Phalanx Cannon features multiple non-rotating barrels, allowing for it's prodigious rapid rate of fire and to minimise heat build up from rapid rire.

Internally, the Phalanx Cannon features several, independently powered firing mechanisms, one for each of the barrels. This allows for a large degree of mechanical reliability and redunancy. This is because should one firing mechanism fail, it will only lead to the loss of total rate of fire instead of complete breakdown of the weapon itself like any other gatling-style weapons.