Techniconica - The Mech Combat Card Game

The Mech Combat Card Game

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Herald-Crux Pattern Cockpit Part Card

Herald-Crux Pattern Cockpit

Buy this premium Techniconica Part Card today and add it to your Techniconica collection.

Each card is printed on thick card stock and should last a long time and serve you well in your Mech battles and beyond!

Each Card represents a single piece of a Mech and each card does a specific job for your Mech. Power Plants generate power, Cockpits house your pilots, Weapons are used to fight with and Locomotors are used to give your Mechs mobility.

This part is a Cockpit type card and they house the pilot of the Mech, protecting them from harm. It also provides them with the controls required to successfully pilot the Mech to victory..

This particular Part Card has a Weight (WE) of 3, a Power Consumption (PC) of 2 as well an Armour (AR) rating of 3 and a Damage Threshold (DT) of 2. For a view a detailed breakdown of this cards stats, click here.


Game Stats

StatValue
Armour
3
Damage Threshold
3
Power Consumption
2
Weight
3
Special RulesCloak

Part Background

Overview

The Herald-Crux Pattern was the 2nd generation Cockpit developed by the Prainian military.

Like the previous pattern, the Herald Pattern that it replaces, it maintains maximum visibility with the same impressive 310 degree video enhanced visor slit, but now features additional processing power and a second, redundant internal tracking radar as a backup should the first radar unit be damaged in battle.

Usage

Used almost exclusively by the Prainian District, it is only found in limited numbers elsewhere, often as the result of battlefield salvage. Such second hand units are never as good as the originals in terms of functionality or protection, but make useful status symbols with the clout to lay claim to one outside of District Prain.

Technical Specs

Armour Thickness464.8mm
Effective Armour Thickness570mm
Power Consumption46.9kw/sec
Weight5,607kg

Advantages & Disadvantages

  • Power Consumption (2)
  • Armour (3)
  • Damage Threshold (3)
  • Weight (3)