Heat Lance Part Card
Buy this premium Techniconica Part Card today and add it to your Techniconica collection.
Each card is printed on thick card stock and should last a long time and serve you well in your Mech battles and beyond!
Each Card represents a single piece of a Mech and each card does a specific job for your Mech. Power Plants generate power, Cockpits house your pilots, Weapons are used to fight with and Locomotors are used to give your Mechs mobility.
This part is a Weapon type card and is used to attack other Mechs with and hopefully deal some damage to them. Afterall, without a weapon, a Mech is little more than a moving target to be attacked and destroyed with impunity.
This particular Part Card has a Weight (WE) of 1, a Power Consumption (PC) of 4 as well an Armour (AR) rating of 2 and a Damage Threshold (DT) of 4. For a view a detailed breakdown of this cards stats, click here.
No special rules
The Heat Lance was is an experimental weapon which uses sub-atomic phase alteration technology to cause a massive increase in temperature on the targeted enemy Mech. Few things can cause such a traumatic temperature increase that the Heat Lance is capable of.
The Heat Lance uses sub-atomic phase transitions to create a traumatic temperature increase in the target - the heat lance literally melts it's way through enemy armour and Mechs with ease.
However, the Heat Lance requires a constrant stream of power to feed the high energy requirements of this weapon.
Ammo is of little consequence to the Heat Lance - it uses energy from the Mech's power generators to power the weapon system.
|Effective Armour Thickness||350mm|
|Rate Fire||5 rds/min|
Advantages & Disadvantages
- Minimal Weight (1)
- Penetration (5)
- Power Consumption (4)
- Armour (2)
- Damage Threshold (2)
- Damage Output (3)