Techniconica - The Mech Combat Card Game

The Mech Combat Card Game

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Griffon Howitzer Cannon Part Card

Griffon Howitzer Cannon

Buy this premium Techniconica Part Card today and add it to your Techniconica collection.

Each card is printed on thick card stock and should last a long time and serve you well in your Mech battles and beyond!

Each Card represents a single piece of a Mech and each card does a specific job for your Mech. Power Plants generate power, Cockpits house your pilots, Weapons are used to fight with and Locomotors are used to give your Mechs mobility.

This part is a Weapon type card and is used to attack other Mechs with and hopefully deal some damage to them. Afterall, without a weapon, a Mech is little more than a moving target to be attacked and destroyed with impunity.

This particular Part Card has a Weight (WE) of 4, a Power Consumption (PC) of 1 as well an Armour (AR) rating of 2 and a Damage Threshold (DT) of 1. For a view a detailed breakdown of this cards stats, click here.

Game Stats

Damage Output
Damage Threshold
Power Consumption
Special RulesReliable, Accurate,
Target Lock

Part Background


The Griffon as it is commonly known is a large-calibre slug-throwing weapon adapted from field artillery pieces during the later stages of the Great War. When manufacturing new weapons became impractical or simply inefficient, an enterprising young general in District Callixis quickly begun retro-fitting 90mm howitzer cannons to Mechs and using those in battle and thus, the Griffon was born.

Although subsequent generations of the Griffon have been refined to the point where they are exceptionally dangerous weapons in their own right, they are also very reliable weapons with good anti-armour capabilities and due to the large stock piles of ammo left during the Great War, they have a plentiful supply of ordnance available for purchase in the most common calibres.

Technical Specs

Armour Thickness236.2mm
Effective Armour Thickness330mm
Power Consumption7kw/sec

Advantages & Disadvantages

  • Minimal Power Consumption (1)
  • Damage Threshold (3)
  • Weight (4)
  • Armour (2)
  • Penetration (2)
  • Damage Output (3)