Flame Lance Part Card
This is a premium Techniconica Part Card which will enable you to play the game of Techniconica or expand your existing collection of Part.
Each card is printed on thick card stock and should, with care, last a long time and serve you well in your battles!
Each Card represents a single piece of a Mech and each card does a specific job for your Mech. Power Plants generate power, Cockpits house the pilot, Weapons are used to fight with and Locomotors are used to give your Mechs mobility.
This part is a Weapon type card and is used to attack other Mechs with and hopefully deal some damage to them. Afterall, without a weapon, a Mech is little more than a moving target to be attacked and destroyed with impunity.
This part has a Weight of 4, a Power Consumption of 0 as well an Armour rating of 1 and a Damage Threshold of 0. For a view a detailed breakdown of the cards stats, click here.
Part Advantages & Disadvantages
- Damage Output (4)
- Weight (4)
- Minimal Armour (1)
- Minimal Damage Threshold (1)
- Minimal Penetration (1)
|Special Rules||Flame Thrower, Barrage,|
|Effective Armour Thickness||150mm|
The Flame Lance is a long barrelled flame weapon designed to hurl burning fuels at a considerable range. The lengthy barrel allows for increased fuel pressure and thus greater range compared to similar weapons of the type.
Rather than generating a cloud of super-heated gas around the weapon like some flame weapons do, the Flame Lance relies on coating the enemy target in flaming fuel entirely and letting the heat “cook” the enemy.
During several of the war between District Prain and Sheran, Flame Lances were used extensively to cook Prainian rebels from their bunkers where their longer ranges could be used to greater effect, especially by pilots trained in how the fuel behaves after leaving the weapons barrel – it takes great finesse to use this weapon effectively at medium to longer ranges as the fuel mixture creates long streams of burning arcs.
Flame Lances are also of great use during anti-mining exercises as flames are greatly feared by those seeking to undermine an opposing District. Flames not only consume all the oxygen in a mine, but also increase the risk of cave ins and catastrophic mine collapses – and the range of the Flame Lance allows for the user to be further down the tunnel if and when that happens!