Techniconica - The Mech Combat Card Game

The Mech Combat Card Game

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EverShot Shotgun Part Card

EverShot Shotgun

Buy this premium Techniconica Part Card today and add it to your Techniconica collection.

Each card is printed on thick card stock and should last a long time and serve you well in your Mech battles and beyond!

Each Card represents a single piece of a Mech and each card does a specific job for your Mech. Power Plants generate power, Cockpits house your pilots, Weapons are used to fight with and Locomotors are used to give your Mechs mobility.

This part is a Weapon type card and is used to attack other Mechs with and hopefully deal some damage to them. Afterall, without a weapon, a Mech is little more than a moving target to be attacked and destroyed with impunity.

This particular Part Card has a Weight (WE) of 2, a Power Consumption (PC) of 1 as well an Armour (AR) rating of 3 and a Damage Threshold (DT) of 1. For a view a detailed breakdown of this cards stats, click here.

Game Stats

Damage Output
Damage Threshold
Power Consumption
Special Rules

No special rules

Part Background


The EverShot Shotgun is a modern marvel - it fires slugs made from refined carbon nano-tubes to create deadly shells - which have deadly consequences to enemy Mechs as they penetrate armour with relative ease.


The relatively short range of the EverShot Shotgun means that it needs to get relatively close to the enemy to cause maximum damage.


The EverShot Shotgun uses carbon nano-tube ammo which can be produced in sufficient quantites in small nano-forges which come with the weapon - which takes pure carbon and re-constitutes it into the nano-tubes required for the weapon to fully function. Since carbon is abundant, the supply of ammo shouldn't dwindle as long as the user has power.

Technical Specs

Armour Thickness349.7mm
Effective Armour Thickness450mm
Effective Range0.86kg
Maximum Range1.856m/sec
Muzzle Velocity719m/sec
Power Consumption20kw/sec
Rate Fire12 rds/min

Advantages & Disadvantages

  • Minimal Power Consumption (1)
  • Armour (3)
  • Damage Threshold (3)
  • Damage Output (4)
  • Weight (2)
  • Minimal Penetration (1)