Techniconica - The Mech Combat Card Game

The Mech Combat Card Game

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Electro-Flail Part Card

Electro-Flail

Buy this premium Techniconica Part Card today and add it to your Techniconica collection.

Each card is printed on thick card stock and should last a long time and serve you well in your Mech battles and beyond!

Each Card represents a single piece of a Mech and each card does a specific job for your Mech. Power Plants generate power, Cockpits house your pilots, Weapons are used to fight with and Locomotors are used to give your Mechs mobility.

This part is a Weapon type card and is used to attack other Mechs with and hopefully deal some damage to them. Afterall, without a weapon, a Mech is little more than a moving target to be attacked and destroyed with impunity.

This particular Part Card has a Weight (WE) of 1, a Power Consumption (PC) of 5 as well an Armour (AR) rating of 1 and a Damage Threshold (DT) of 5. For a view a detailed breakdown of this cards stats, click here.


Game Stats

StatValue
Armour
1
Damage Output
6
Damage Threshold
5
Power Consumption
5
Penetration
2
Weight
1
Special RulesHaywire

Part Background

Overview

The Electro-Flail is a unique weapon employed against Mechs in close combat. It consists of a small power generator which feeds tensile fibre-bundled wires with large amounts of electrical energy. Once the Flail is activated, the flails tendrils whip around and should they find contact with enemy armour, the energy coursing through them will rapidly short out the electronics on the enemy Mech as well as causing localised temperature spikes - often this reaches temperatures high enough to weld the tendrils to the enemy Mech.

The tendrils themselves are designed to be replaced on a regular basis and once they have become welded, they are simple broken away and replaced at a later stage.

Technical Specs

Armour Thickness115.7mm
Effective Armour Thickness210mm
Height0.992m
Length0.7955m
Power Consumption225.6kw/sec
Weight1,822kg
Width1.3105m

Advantages & Disadvantages

  • Minimal Weight (1)
  • Damage Threshold (5)
  • Damage Output (6)
  • Power Consumption (5)
  • Minimal Armour (1)
  • Penetration (2)

Part Rankings

Most Frightening8th
Offensive Weapon1st
Survivability2nd