Techniconica - The Mech Combat Card Game

The Mech Combat Card Game

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Electro-Flail Part Card

Electro-Flail

This is a premium Techniconica Part Card which will enable you to play the game of Techniconica or expand your existing collection of Part.

Each card is printed on thick card stock and should, with care, last a long time and serve you well in your battles!

Each Card represents a single piece of a Mech and each card does a specific job for your Mech. Power Plants generate power, Cockpits house the pilot, Weapons are used to fight with and Locomotors are used to give your Mechs mobility.

This part is a Weapon type card and is used to attack other Mechs with and hopefully deal some damage to them. Afterall, without a weapon, a Mech is little more than a moving target to be attacked and destroyed with impunity.

This part has a Weight of 1, a Power Consumption of 5 as well an Armour rating of 1 and a Damage Threshold of 5. For a view a detailed breakdown of the cards stats, click here.


Part Advantages & Disadvantages

  • Minimal Weight (1)
  • Maximum Damage Threshold (5)
  • Damage Output (6)
  • Power Consumption (5)
  • Minimal Armour (1)
  • Penetration (2)

Game Stats

Part TypeWeapon
Armour
1
Damage Output
6
Damage Threshold
5
Power Consumption
5
Penetration
2
Weight
1
Special RulesHaywire

Technical Specifications

Armour Thickness115.7mm
Effective Armour Thickness210mm
Estimated Credit Cost22,565kr
Height0.992m
Length0.7955m
Power Consumption225.6kw/sec
Weight1,822kg
Width1.3105m

Part Artwork

Background

The Electro-Flail is a unique weapon employed against Mechs in close combat. It consists of a small power generator which feeds tensile fibre-bundled wires with large amounts of electrical energy. Once the Flail is activated, the flails tendrils whip around and should they find contact with enemy armour, the energy coursing through them will rapidly short out the electronics on the enemy Mech as well as causing localised temperature spikes - often this reaches temperatures high enough to weld the tendrils to the enemy Mech.

The tendrils themselves are designed to be replaced on a regular basis and once they have become welded, they are simple broken away and replaced at a later stage.