Techniconica - The Mech Combat Card Game

The Mech Combat Card Game

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Daecon Pattern Power Plant Part Card

Daecon Pattern Power Plant

This is a premium Techniconica Part Card which will enable you to play the game of Techniconica or expand your existing collection of Part.

Each card is printed on thick card stock and should, with care, last a long time and serve you well in your battles!

Each Card represents a single piece of a Mech and each card does a specific job for your Mech. Power Plants generate power, Cockpits house the pilot, Weapons are used to fight with and Locomotors are used to give your Mechs mobility.

This part is a Power Plant type card and it is the power plants which power the Mechs on the battlefield. Some are petrol guzzling internal combustion engines, others are hydro-powered fuel cells and some of the higher end are miniaturised nuclear and fission reactors..

This part has a Weight of 2, a Power Consumption of 0 as well an Armour rating of 4 and a Damage Threshold of 0. For a view a detailed breakdown of the cards stats, click here.

Part Advantages & Disadvantages

  • Armour (4)
  • Damage Threshold (3)
  • Weight (2)
  • Power Output (10)

Game Stats

Part TypePower Plant
Damage Threshold
Power Output
Special Rules


Technical Specifications

Armour Thickness461.5mm
Effective Armour Thickness570mm
Estimated Credit Cost39,065kr
Peak Power Output430.9kw/sec

Part Artwork



The Daecon Pattern Power Plant uses four internalised linked miniature fission generators to produce large amounts of electrical energy.

This power plant uses highly refined hydrogen as fuel in the form of high-pressure cyrogenically frozen fuel rods. Each fuel rod is held in a custom-designed housing that keeps the rods safe to handle until they are installed intoone of the four small independently controlled generators. Each generator provides exceedingly high fuel efficency for their relatively small size and when combined, are very fuel efficent.

Internal load balancing using in-built monitoring routines provide a degree of redunancy - should one of the generators become unusuable or run out of fuel, the remaining three generators can increase their own outputs to make up for the shortfall. The loss of 2 or more will, however, lead to a loss of output power.