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Bosc Heavy Blaster Part Card | Techniconica - A Mech Combat Card Game!
Techniconica - The Mech Combat Card Game

The Mech Combat Card Game

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Bosc Heavy Blaster Part Card

Bosc Heavy Blaster

Buy this premium Techniconica Part Card today and add it to your Techniconica collection.

Each card is printed on thick card stock and should last a long time and serve you well in your Mech battles and beyond!

Each Card represents a single piece of a Mech and each card does a specific job for your Mech. Power Plants generate power, Cockpits house your pilots, Weapons are used to fight with and Locomotors are used to give your Mechs mobility.

This part is a Weapon type card and is used to attack other Mechs with and hopefully deal some damage to them. Afterall, without a weapon, a Mech is little more than a moving target to be attacked and destroyed with impunity.

This particular Part Card has a Weight (WE) of 2, a Power Consumption (PC) of 1 as well an Armour (AR) rating of 3 and a Damage Threshold (DT) of 1. For a view a detailed breakdown of this cards stats, click here.

Game Stats

Damage Output
Damage Threshold
Power Consumption
Special RulesBarrage

Part Background


The Bosc Blaster, or Bosc Heavy Blaster, fires semi-automatic rifled grenades at the enemy. The eight stationery barrels allows the Blaster to fire rapidly without risk of the barrels overheating and the weapon itself is capable of firing at over 600 rounds per minute, although most savy Pilots limit the cannons fire rate to something closer to 120 rounds per minute to converse the relatively expensive ammo required.

The ammo itself is easy to manufacture for those with the capabilities to do so, and are little more than point-detonating fused grenades containing a small, shaped charge to punch through armour in a limited fashion, although it is the weapons rate of fire that allows it the do the most damage.

Technical Specs

Armour Thickness345.6mm
Effective Armour Thickness460mm
Power Consumption30kw/sec

Advantages & Disadvantages

  • Minimal Power Consumption (1)
  • Armour (3)
  • Damage Threshold (4)
  • Weight (2)
  • Penetration (2)
  • Damage Output (2)