Techniconica - The Mech Combat Card Game

The Mech Combat Card Game

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Bombard Multi-Mortar Part Card

Bombard Multi-Mortar

This is a premium Techniconica Part Card which will enable you to play the game of Techniconica or expand your existing collection of Part.

Each card is printed on thick card stock and should, with care, last a long time and serve you well in your battles!

Each Card represents a single piece of a Mech and each card does a specific job for your Mech. Power Plants generate power, Cockpits house the pilot, Weapons are used to fight with and Locomotors are used to give your Mechs mobility.

This part is a Weapon type card and is used to attack other Mechs with and hopefully deal some damage to them. Afterall, without a weapon, a Mech is little more than a moving target to be attacked and destroyed with impunity.

This part has a Weight of 3, a Power Consumption of 3 as well an Armour rating of 1 and a Damage Threshold of 3. For a view a detailed breakdown of the cards stats, click here.

Part Advantages & Disadvantages

  • Damage Threshold (3)
  • Weight (3)
  • Power Consumption (3)
  • Minimal Armour (1)
  • Penetration (2)
  • Damage Output (2)

Game Stats

Part TypeWeapon
Damage Output
Damage Threshold
Power Consumption
Special RulesInaccurate, Reliable

Technical Specifications

Armour Thickness121mm
Effective Armour Thickness200mm
Estimated Credit Cost45,860kr
Power Consumption118.8kw/sec

Part Artwork



The Bombard Multi-Mortar was developed by a Raglorian scientist who was trying to development a launching system for high-explosive shells over short distances. Creating a larger weapon proved to be impractical as the size constraints he was working within were tight.


Instead of carrying a small load of larger sized shells, they developed two synchronised mortar launchers which fire smaller shells, but due to their synchronised nature, strike the target at the same time, creating two similarly sized blasts.

It is this twin explosive approach that makes the Bombard unique as it can also be fired out of sync – allowing one mortar shell to strike a few fractions of a second before the second mortar hits. This often defeats explosive reactive armour commonly fitted to some Mechs.


The ammo used are slightly larger mortar shells than those fielded by the Raglorian military, but much smaller than the larger calibre shells fired by mainstay Raglorian artillery crews.