Bombard Multi-Mortar Part Card
Buy this premium Techniconica Part Card today and add it to your Techniconica collection.
Each card is printed on thick card stock and should last a long time and serve you well in your Mech battles and beyond!
Each Card represents a single piece of a Mech and each card does a specific job for your Mech. Power Plants generate power, Cockpits house your pilots, Weapons are used to fight with and Locomotors are used to give your Mechs mobility.
This part is a Weapon type card and is used to attack other Mechs with and hopefully deal some damage to them. Afterall, without a weapon, a Mech is little more than a moving target to be attacked and destroyed with impunity.
This particular Part Card has a Weight (WE) of 3, a Power Consumption (PC) of 3 as well an Armour (AR) rating of 1 and a Damage Threshold (DT) of 3. For a view a detailed breakdown of this cards stats, click here.
|Special Rules||Inaccurate, Reliable|
The Bombard Multi-Mortar was developed by a Raglorian scientist who was trying to development a launching system for high-explosive shells over short distances. Creating a larger weapon proved to be impractical as the size constraints he was working within were tight.
Instead of carrying a small load of larger sized shells, they developed two synchronised mortar launchers which fire smaller shells, but due to their synchronised nature, strike the target at the same time, creating two similarly sized blasts.
It is this twin explosive approach that makes the Bombard unique as it can also be fired out of sync – allowing one mortar shell to strike a few fractions of a second before the second mortar hits. This often defeats explosive reactive armour commonly fitted to some Mechs.
The ammo used are slightly larger mortar shells than those fielded by the Raglorian military, but much smaller than the larger calibre shells fired by mainstay Raglorian artillery crews.
|Effective Armour Thickness||200mm|
Advantages & Disadvantages
- Damage Threshold (3)
- Weight (3)
- Power Consumption (3)
- Minimal Armour (1)
- Penetration (2)
- Damage Output (2)