Techniconica - The Mech Combat Card Game

The Mech Combat Card Game

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Autocannon Part Card

Autocannon

Buy this premium Techniconica Part Card today and add it to your Techniconica collection.

Each card is printed on thick card stock and should last a long time and serve you well in your Mech battles and beyond!

Each Card represents a single piece of a Mech and each card does a specific job for your Mech. Power Plants generate power, Cockpits house your pilots, Weapons are used to fight with and Locomotors are used to give your Mechs mobility.

This part is a Weapon type card and is used to attack other Mechs with and hopefully deal some damage to them. Afterall, without a weapon, a Mech is little more than a moving target to be attacked and destroyed with impunity.

This particular Part Card has a Weight (WE) of 2, a Power Consumption (PC) of 1 as well an Armour (AR) rating of 2 and a Damage Threshold (DT) of 1. For a view a detailed breakdown of this cards stats, click here.


Game Stats

StatValue
Armour
2
Damage Output
4
Damage Threshold
3
Power Consumption
1
Penetration
3
Weight
2
Special RulesReliable

Part Background

History

The autocannon has a long service record dating back to the days of when the Generational ships landed on Techniconica - they were used to colonise the planet and remove any wild life that were deemed too hostile or loathsome to be allowed to continue to exist when the planet was colonised.

Each autocannon was originally manufactured on the Generation ship, although planet-side manufactories begun producing the weapon in vast numbers, which quickly saw the value of the weapon plummet of the open weapons markets, even if the weapon itself was solid performer by all accounts.

Operation

The twin barrelled autocannon fires depleted uranium slugs that are designed to penetrate armour and create as much damage as possible.

The cannon itself is fully capable of firing in fully automatic mode, although most Mech pilots switch to semi-automatic mode in a bid to converse the expensive ammo and curb the thermal degeneration of the two barrels - which is hastened by rapid repeated firing.

The weapon also has a fearsome recoil and requires substantial recoil compensation to be fully effective on the battlefield, although this is of little consequence when mounted on a Mech.

Technical Specs

Armour Thickness236.2mm
Effective Armour Thickness350mm
Effective Range2kg
Height0.8085m
Length4.435m
Maximum Range2.89m/sec
Muzzle Velocity1,088m/sec
Power Consumption8kw/sec
Rate Fire27 rds/min
Weight4,724kg
Width0.4915m

Advantages & Disadvantages

  • Minimal Power Consumption (1)
  • Damage Threshold (3)
  • Penetration (3)
  • Damage Output (4)
  • Weight (2)
  • Armour (2)

Part Rankings

Most Frightening18th
Offensive Weapon17th
Survivability5th