Techniconica - The Mech Combat Card Game

The Mech Combat Card Game

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Autocannon Part Card

Autocannon

This is a premium Techniconica Part Card which will enable you to play the game of Techniconica or expand your existing collection of Part.

Each card is printed on thick card stock and should, with care, last a long time and serve you well in your battles!

Each Card represents a single piece of a Mech and each card does a specific job for your Mech. Power Plants generate power, Cockpits house the pilot, Weapons are used to fight with and Locomotors are used to give your Mechs mobility.

This part is a Weapon type card and is used to attack other Mechs with and hopefully deal some damage to them. Afterall, without a weapon, a Mech is little more than a moving target to be attacked and destroyed with impunity.

This part has a Weight of 2, a Power Consumption of 1 as well an Armour rating of 2 and a Damage Threshold of 1. For a view a detailed breakdown of the cards stats, click here.


Part Advantages & Disadvantages

  • Weight (2)
  • Minimal Power Consumption (1)
  • Damage Threshold (3)
  • Damage Output (4)
  • Armour (2)
  • Penetration (3)

Game Stats

Part TypeWeapon
Armour
2
Damage Output
4
Damage Threshold
3
Power Consumption
1
Penetration
3
Weight
2
Special RulesReliable

Technical Specifications

Armour Thickness236.2mm
Effective Armour Thickness350mm
Effective Range2kg
Estimated Credit Cost8,569kr
Height0.8085m
Length4.435m
Maximum Range2.89m/sec
Muzzle Velocity1,088m/sec
Power Consumption8kw/sec
Rate Fire27 rds/min
Weight4,724kg
Width0.4915m

Part Artwork

Background

History

The autocannon has a long service record dating back to the days of when the Generational ships landed on Techniconica - they were used to colonise the planet and remove any wild life that were deemed too hostile or loathsome to be allowed to continue to exist when the planet was colonised.

Each autocannon was originally manufactured on the Generation ship, although planet-side manufactories begun producing the weapon in vast numbers, which quickly saw the value of the weapon plummet of the open weapons markets, even if the weapon itself was solid performer by all accounts.

Operation

The twin barrelled autocannon fires depleted uranium slugs that are designed to penetrate armour and create as much damage as possible.

The cannon itself is fully capable of firing in fully automatic mode, although most Mech pilots switch to semi-automatic mode in a bid to converse the expensive ammo and curb the thermal degeneration of the two barrels - which is hastened by rapid repeated firing.

The weapon also has a fearsome recoil and requires substantial recoil compensation to be fully effective on the battlefield, although this is of little consequence when mounted on a Mech.