Autocannon Part Card
Buy this premium Techniconica Part Card today and add it to your Techniconica collection.
Each card is printed on thick card stock and should last a long time and serve you well in your Mech battles and beyond!
Each Card represents a single piece of a Mech and each card does a specific job for your Mech. Power Plants generate power, Cockpits house your pilots, Weapons are used to fight with and Locomotors are used to give your Mechs mobility.
This part is a Weapon type card and is used to attack other Mechs with and hopefully deal some damage to them. Afterall, without a weapon, a Mech is little more than a moving target to be attacked and destroyed with impunity.
This particular Part Card has a Weight (WE) of 2, a Power Consumption (PC) of 1 as well an Armour (AR) rating of 2 and a Damage Threshold (DT) of 1. For a view a detailed breakdown of this cards stats, click here.
The autocannon has a long service record dating back to the days of when the Generational ships landed on Techniconica - they were used to colonise the planet and remove any wild life that were deemed too hostile or loathsome to be allowed to continue to exist when the planet was colonised.
Each autocannon was originally manufactured on the Generation ship, although planet-side manufactories begun producing the weapon in vast numbers, which quickly saw the value of the weapon plummet of the open weapons markets, even if the weapon itself was solid performer by all accounts.
The twin barrelled autocannon fires depleted uranium slugs that are designed to penetrate armour and create as much damage as possible.
The cannon itself is fully capable of firing in fully automatic mode, although most Mech pilots switch to semi-automatic mode in a bid to converse the expensive ammo and curb the thermal degeneration of the two barrels - which is hastened by rapid repeated firing.
The weapon also has a fearsome recoil and requires substantial recoil compensation to be fully effective on the battlefield, although this is of little consequence when mounted on a Mech.
|Effective Armour Thickness||350mm|
|Rate Fire||27 rds/min|
Advantages & Disadvantages
- Minimal Power Consumption (1)
- Damage Threshold (3)
- Penetration (3)
- Damage Output (4)
- Weight (2)
- Armour (2)