Techniconica - The Mech Combat Card Game

The Mech Combat Card Game

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Tips & Tacticas: Choosing Pilots

Date Published: Thursday 21st Jan 2016 Main Category: Tips & Tacticas

Pilots are an important part of your Mechs - they are the gutsy guys and gals whom pilot your Mechs in battle and their experience, abilities and skills are represented by Pilot cards.

Pilot's have 4 stats to consider when choosing which ones to field in your Mechs and these stats are:

We have discussed Pilot Morale in a different article, found here - the purpose of this tip and tactica article are to focus on Accuracy & Re-Rolls.

Accuracy

Accuracy is the measure of how skilled your pilot is at getting accurate fire on the enemy and how good they are at placing themselves to get the optimum shot. It also reflects their coolness in battle - anyone can learn to fire a Mechs' weaponry accurately, but only the very best can do so when the bullets actually start to fly!

Accuracy ranges from 1 to 10 and you'll certainly want a Pilot with a high Accuracy to improve your chances of getting good solid hits on the enemy. Remember that Accuracy is counter-acted by the enemy Locomotor speed, so you'll want to aim for an Accuracy that is higher than your typicaly opponent's Speed.

Re-Rolls

Re-Rolls typically counter-balance with Accuracy - a pilot with a higher Accuracy will typically have a lower Re-Roll than one with a lower Accuracy. Re-Rolls are just that though - they represent the raw luck of the individual, karma or destiny of the Pilot and they allow you to re-roll the dice when making Evasion rolls, Attack rolls or Bottle tests.

When to use your Re-Rolls is an article unto itself and will have to wait for another day, but suffice to say, Re-Rolls are definitely useful to have up your sleeve!

Pilot Special Rules

A few key Special Rules to look out for are given below:

Article Tags: Tips & Tacticas


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