Techniconica - The Mech Combat Card Game

The Mech Combat Card Game

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Tips & Tacticas: Weapons

Date Published: Saturday 25th Mar 2017 Main Category:

Weapons make any Mech a real threat to the opposition – for without them, your Mech is little more than a target to be picked off at the enemies leisure.

Weapons come in many flavours and types, including:

Each has their own perks and drawbacks and I shall go into them here:

Ballistic

Guns of all types fall into the Ballistic category. They fire slugs of metal or other materials at the enemy, usually at high speeds. Some are dumb munitions and others are smarter, guided projectiles. Whatever they fire, they rely on kinetic enemy to deal damage!

Ballistic weapons come in a vast array of types from gatling guns through to snare launchers. They may have any combination of special rules and as such drawing generalisations about them as a whole is difficult to do!

The Shard Cannon, Heavy Autocannon, Penetrator Cannon and MetalStorm Launcher are examples.

Mortars

Mortars are a subclass of Ballistic weapons, but they fire in a projected arc which rains down on the enemy. They typically have higher penetration than conventional counter-parts, but may become Inaccurate as a drawback.

Examples include the Bombard Multi-Mortar and Phalanx Mortar.

Rockets

Rockets are usually dumb munitions fired in clusters. Typical examples are the Decimater Rocket Pod, Cloud Spore Launcher and Small Rocket Pod. Rockets will have the Barrage special rule, granting them a certain bonus with multiple hits scored against the enemy.

However, this is tempered most of the time with a small rocket supply which means that most have the Limited Ammo special rule as well - meaning you need to make every shot count!

Close Combat Weapons

Close combat weapons are, as their name implies, designed to be used in combat against enemy Mechs when you do a Charge! action. This may place your Mech in harms way, but they typically have a lot of punch (pun intended).

However, because it is a Charge! action, you don't get the ability to shoot or use any other weapons. Examples include Mech Lifter Arm, Drill Ram Arm, Powered Gauntlet, Electro-Flail, Chain-Sword and the Chain-Halberd.

Missiles

Missiles are related to rockets, but they are usually much larger and on the whole, are guided to the enemy. They typically feature some sort of warhead that detonates against the enemy.

They are large munitions though, so are very limited in their uses. Once they are launched, they are gone! But if they hit, their effects can be devastating!

Examples include the Bombardier Missile, Doomsday Missile and the Mech-Carried Tactical Nuke.

Energy

Energy weapons don't rely on kinetic or explosive damage, but use lasers, heat and other radition to cause damage to the enemy Mechs. Directed light weapons such as lasers are common place and often have their own draw backs based on the sub-class of energy weapons such as limited armour penetration.

Examples of energy weapons include Laser Lance, EM Lance Cannon and Heat Lance

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Some Other Blog Posts

Differentiation of Weaponry

Posted on Wed, 9th Jul 2014

We have added a second stat for weaponry - Penetration (PE).

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Mech Types

Posted on Thu, 21st Apr 2016

Here is a list of Mech Types you may find in Techniconica.

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Evolution of the Techniconica Cards

Posted on Tue, 27th May 2014

Since we started developing the game, the cards themselves have undergone a number of revisions, amendments and changes to make it through to the final versions you see here.

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Rules Rewrite

Posted on Wed, 25th Mar 2015

We are in the process of re-writing the rules.

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Why Choose Techniconica As A Name?

Posted on Thu, 28th May 2015

You may be wondering why we chose the name we did for the game.

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A Newer, Faster Site!

Posted on Sat, 23rd May 2015

We've recently been doing a lot of improvements to this site, including rebuilding the site from scratch to be faster for you guys.

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