Techniconica - The Mech Combat Card Game

The Mech Combat Card Game

Email us at
View Your Cart

0 items

£0.00

[Login] | [Register]

Tips & Tacticas: Power Plants

Date Published: Wednesday 6th Apr 2016Main Category: Tips & Tacticas

Power Plants are important for any Mech, as they provide power for the various parts and without them, your Mech is completely useless!

Plants themselves are typically heavy items (usually with a Weight of 2 or more) and they vary from Armour 3 to 6 (for the Trinity Power Plant) so have fairly average Armour across the board.

Their primary purpose is the generate power and as such, the ones we have available currently at the time of writing have a Power Outputs which vary from 9 to 12 – so you may need more than one Power Plant to power particularly energy hungry parts.

A Few Points to Bear In Mind

The primary purpose of power plants is to generate power, so consider them on their Power Output stats – you may want to create a specific Mech and then look at how much power you need and then pick Power Plants that will provide you with that amount.

You may also want to include more than one Power Plant, particularly if you don't have any Armour or Shield attachments available – Power Plants are typically a weak point in most Mech designs and can be easily exploited, resulting in you losing your Mech to a lucky shot. Having a backup power plant will reduce the chance of a one-hit kill.

Consider the amount of Armoured shielding the Power Plant has. The higher, the better! Incoming shots will have to beat your Armour to cause any damage so the more Armour, the less damage you'll take if it gets fired at. Pick a heavier part with better Armour if you don't have enough Weight left for multiple smaller power generators!

Article Tags: Tips & Tacticas


Some Other Blog Posts

Why Re-Rolls?

Posted on Fri, 27th Jun 2014

When we introduced pilot Re-Rolls (RR) stat as we wanted the make choosing your Pilots slightly more difficult and give you another consideration - as before the only thing you could really review were their Accuracy - which was pretty easy and straight forward - you just used the most Accurate Pilot and that was that.

Read Article


Why Choose Techniconica As A Name?

Posted on Thu, 28th May 2015

You may be wondering why we chose the name we did for the game.

Read Article



General Tips Tricks

Posted on Thu, 21st Apr 2016

Here is our list of recommendations for starting players:Consider your strategy based on what your opponent has brought to the table - have they left you a potential weak spot you can exploit? Learn to evaluate your enemies and target the weakest cards first.

Read Article


Crafting New Cards

Posted on Wed, 27th Apr 2016

I’ve been meaning to write this blog post for a long while now and as you can see, I’ve gotten around to it… finally.

Read Article



Next Wave Incoming

Posted on Tue, 23rd Aug 2016

It's all gone quiet on here, but we aren't dead! We've been very busy behind the scenes, I can assure you!We're currently developing the next wave of Mech parts - including a bumper crop of new Armour pieces and various new Support items.

Read Article


The 4th Card Release Has Arrived!

Posted on Wed, 20th Apr 2016

We have just released the 4th wave of Techniconica cards, so why not have a look at them below?.

Read Article