Techniconica - The Mech Combat Card Game

The Mech Combat Card Game

Email us at
View Your Cart

0 items

£0.00

[Login] | [Register]

The New Population System

Date Published: Thursday 24th Sep 2015Main Category: Background

Since we started, we've been looking at ways to create a believable world, we wanted to give you guys all the little details about the settlements and Districts populating the Techniconica world.

At the same time, we wanted the settlements themselves to have "organic" growth - something we couldn't really do without having an more realistic population simulation that could move around the world. To this end, we spent a few days creating a sub-system to track the population of Technniconica at any given time which runs around the clock, tracking the populace as they move around, marry, have children and ultimately die.

To do that, our subsystem tracked each and every individual on Techniconica, year to year, assigning new babies a random sex and tracked their movements as settlements were established and people flocked to them and then have children.

The system is rather simple - each year we iterated over every alive human on Techniconica and then randomly "roll" for their chances of survival (some years are certainly more lethal than others - particular during times of plagues & war ;-)). If there were of the correct age and gender, they may also spawn children, which were also tracked in the same way. We built the system to be as simple as possible (to be easily computed) but granular enough to allow us to see where people are going.

This allowed us to build up a plethora of statistics as well as track individuals through their life journeys and will be making that data available as we build the tools to extract and exploit it all this data.

So watch this space for updated population data!

Article Tags: Site NewsBehind The ScenesBackground


Some Other Blog Posts

Why Re-Rolls?

Posted on Fri, 27th Jun 2014

When we introduced pilot Re-Rolls (RR) stat as we wanted the make choosing your Pilots slightly more difficult and give you another consideration - as before the only thing you could really review were their Accuracy - which was pretty easy and straight forward - you just used the most Accurate Pilot and that was that.

Read Article


Evolution of the Techniconica Cards

Posted on Tue, 27th May 2014

Since we started developing the game, the cards themselves have undergone a number of revisions, amendments and changes to make it through to the final versions you see here.

Read Article



The 'Big Eight' Logos Redrawn

Posted on Mon, 1st Jun 2015

We've recently redone the old District logos to update them - this was because the old logos were looking a little.

Read Article


Why Choose Techniconica As A Name?

Posted on Thu, 28th May 2015

You may be wondering why we chose the name we did for the game.

Read Article



Tips Tactica Weapons

Posted on Fri, 7th Dec 2018

Weapons make any Mech a real threat to the opposition – for without them, your Mech is little more than a target to be picked off at the enemies leisure.

Read Article


Crafting New Cards

Posted on Wed, 27th Apr 2016

I’ve been meaning to write this blog post for a long while now and as you can see, I’ve gotten around to it… finally.

Read Article