Techniconica - The Mech Combat Card Game

The Mech Combat Card Game

+44 (0)1274 985905     
View Your Cart

0 items

£0.00

The Support Cards!

Date Published: Friday 27th May 2016 Main Category:

Support parts are additional attached parts that provide boosts to the parts they are attached to.

Difference between Modifications and Support Parts

Modifications are just what their name suggests – they modify the base card such as a weapon, locomotor or cockpit. Support cards are different in that they are actual parts bolted onto the part they are attached to and feed off their power source and often grant the part additional capabilities or perks.

Lucky Dice Support Card

Lucky Dice

Some pilots hang decorative furry dice in their Cockpits that they believe will help mitigate their bad luck on the battlefield.

Lucky Dice grants the Pilot the Lucky rule, giving them a free re-roll once per turn. This can be used on Evasion rolls, Attacking rolls or any other roll they may be required upon to make!


Lynx Tracking Radar Support Card

Lynx Tracking Radar

Improving the accuracy of weapons through the use of advanced tracking radars and built in cogniters, any weapon this is attacked to gains the Accurate special rule which can double the chance of causing a successful hit.


Solar Booster Support Card

Solar Booster

The Solar Booster is a useful addition to any Mech - giving you the ability to temporarily boost your Power Output for a turn - especially useful if your opponent is going for a 'power generator' kill


Smoke Launchers Support Card

Smoke Launchers

Smoke launchers are a stable of most Mechs - allowing you to temporarily improve your chances of survival for a turn. This triggered ability means that your harder to hit!


Recoil Dampener Support Card

Recoil Dampener

The benefits of this support item aren't immediately apparent, but when you have 2 weapons with the Recoil Dampener attached, you can fire both weapons at the same time for no loss in Accuracy! Definately worth considering if you have a spare 4 Weight and 2 Power Output!


ECM Counter Unit Support Card

ECM Counter Unit

This is a passive ability that inflicts a minor hinderance to enemies shooting at the part this is attached to.


Advanced Targeting Radar Support Card

Advanced Targeting Radar

This boosts your chances to hit by increasing your Pilot's Accuracy through targeting aids built into the Cockpit for a moderate cost.


Stealth Field Emitter Support Card

Stealth Field Emitter

The last Support part, the Stealth Field Emitter (or SFE for short) provide Stealth (1) for a relatively high cost in terms of Power Consumption! However, it does benefit the whole Mech whereas the other defensive Support Parts are smaller in their defensive scopes!


Article Tags:


Some Other Blog Posts

The 4th Card Release Has Arrived!

Posted on Wed, 20th Apr 2016

We have just released the 4th wave of Techniconica cards, so why not have a look at them below?.

Read Article


Next Wave Incoming

Posted on Tue, 23rd Aug 2016

It's all gone quiet on here, but we aren't dead! We've been very busy behind the scenes, I can assure you!We're currently developing the next wave of Mech parts - including a bumper crop of new Armour pieces and various new Support items.

Read Article



3rd Card Release Now Live

Posted on Thu, 27th Aug 2015

We're in the process of releasing the new 3rd wave of Mech cards.

Read Article


Missiles Everywhere

Posted on Tue, 22nd Mar 2016

We're about to release 4 new weapon cards for your Mechs which are all one-use missiles which are:Seeker MissileBombardier MissileMech Carried Tactical NukeDoomsday MissileLimited UsesMissiles, as their name implies, are carried large munitions intended to be used and expelled on the enemy, and as such, are one-use items - if you hit, your going to d

Read Article



Differentiation of Weaponry

Posted on Wed, 9th Jul 2014

We have added a second stat for weaponry - Penetration (PE).

Read Article


Tips Tactica Power Plants

Posted on Wed, 6th Apr 2016

Power Plants are important for any Mech, as they provide power for the various parts and without them, your Mech is completely useless!Plants themselves are typically heavy items (usually with a Weight of 2 or more) and they vary from Armour 3 to 6 (for the Trinity Power Plant) so have fairly average Armour across the board.

Read Article