Techniconica - The Mech Combat Card Game

The Mech Combat Card Game

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Rules Blog Posts

General Tips Tricks

Posted on Thursday 21st Apr 2016

Here is our list of recommendations for starting players:Consider your strategy based on what your opponent has brought to the table - have they left you a potential weak spot you can exploit? Learn to evaluate your enemies and target the weakest cards first.

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Quick Guide Mech Construction

Posted on Thursday 21st Apr 2016

Building Mechs from the cards you have can be challenging to new players getting to grips with the rules and the game itself.

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Mech Types

Posted on Thursday 21st Apr 2016

Here is a list of Mech Types you may find in Techniconica.

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Rules Rewrite

Posted on Wednesday 25th Mar 2015

We are in the process of re-writing the rules.

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Differentiation of Weaponry

Posted on Wednesday 9th Jul 2014

We have added a second stat for weaponry - Penetration (PE).

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Why Re-Rolls?

Posted on Friday 27th Jun 2014

When we introduced pilot Re-Rolls (RR) stat as we wanted the make choosing your Pilots slightly more difficult and give you another consideration - as before the only thing you could really review were their Accuracy - which was pretty easy and straight forward - you just used the most Accurate Pilot and that was that.

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Fiction Re-Write

Posted on Thursday 26th Jun 2014

We are in the process of expanding, improving and re-writing the Techniconica.

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Designing The Game Rules

Posted on Tuesday 27th May 2014

Techniconica is designed to be fast to play and be easily picked up and played by players whilst offering a depth of play.

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New Special Rules

Posted on Tuesday 27th May 2014

We have expanded the special rules section of the Rulebook today (as well as this site).

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The Pilot Quandry

Posted on Tuesday 27th May 2014

For a long while now, I've considered the quandary represented by the pilot cards and game balance.

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