Techniconica - The Mech Combat Card Game

The Mech Combat Card Game

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Rules Rewrite

Date Published: Wednesday 25th Mar 2015Main Category: Rules

We are in the process of re-writing the rules. This isn't to change any rules, just to try to clarify the rules a little bit more and to make them easier to understand (we hope!).

We have made one amendment though, we have removed the rules for glancing hits. They weren't particularly clear to begin with and they caused more problems then they were worth and they slowed the game down.

Let us know how we did when we have finished.

Article Tags: RulesBehind The Scenes


Some Other Blog Posts

Save With Our Shop Points

Posted on Mon, 23rd May 2016

You can now save even more on your Techniconica purchases by saving points that you earn by buying from our shop.

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General Tips Tricks

Posted on Thu, 21st Apr 2016

Here is our list of recommendations for starting players:Consider your strategy based on what your opponent has brought to the table - have they left you a potential weak spot you can exploit? Learn to evaluate your enemies and target the weakest cards first.

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Tips Tactica Weapons

Posted on Fri, 7th Dec 2018

Weapons make any Mech a real threat to the opposition – for without them, your Mech is little more than a target to be picked off at the enemies leisure.

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Quick Guide Mech Construction

Posted on Thu, 21st Apr 2016

Building Mechs from the cards you have can be challenging to new players getting to grips with the rules and the game itself.

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Tips & Tacticas: Pilots Morale

Posted on Thu, 21st Jan 2016

Pilot Morale is important in Techniconica as it directly affects your chances of winning (or loosing).

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The Pilot Quandry

Posted on Tue, 27th May 2014

For a long while now, I've considered the quandary represented by the pilot cards and game balance.

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