We are in the process of re-writing the rules. This isn't to change any rules, just to try to clarify the rules a little bit more and to make them easier to understand (we hope!).
We have made one amendment though, we have removed the rules for glancing hits. They weren't particularly clear to begin with and they caused more problems then they were worth and they slowed the game down.
Let us know how we did when we have finished.
Article Tags: RulesBehind The Scenes
Some Other Blog Posts
We have added a second stat for weaponry - Penetration (PE).
We've added new artwork to the Raglor District showing you the outside of the District itself to give you guys an idea of how the two towers of District Raglor look (at least from a distance).
Here is our list of recommendations for starting players:Consider your strategy based on what your opponent has brought to the table - have they left you a potential weak spot you can exploit? Learn to evaluate your enemies and target the weakest cards first.
We've recently redone the old District logos to update them - this was because the old logos were looking a little.
We're in the process of releasing the new 3rd wave of Mech cards.
Since we started developing the game, the cards themselves have undergone a number of revisions, amendments and changes to make it through to the final versions you see here.