We are in the process of re-writing the rules. This isn't to change any rules, just to try to clarify the rules a little bit more and to make them easier to understand (we hope!).
We have made one amendment though, we have removed the rules for glancing hits. They weren't particularly clear to begin with and they caused more problems then they were worth and they slowed the game down.
Let us know how we did when we have finished.
Article Tags: RulesBehind The Scenes
Some Other Blog Posts
You can now save even more on your Techniconica purchases by saving points that you earn by buying from our shop.
Here is our list of recommendations for starting players:Consider your strategy based on what your opponent has brought to the table - have they left you a potential weak spot you can exploit? Learn to evaluate your enemies and target the weakest cards first.
Weapons make any Mech a real threat to the opposition – for without them, your Mech is little more than a target to be picked off at the enemies leisure.
Building Mechs from the cards you have can be challenging to new players getting to grips with the rules and the game itself.
Pilot Morale is important in Techniconica as it directly affects your chances of winning (or loosing).
For a long while now, I've considered the quandary represented by the pilot cards and game balance.