I’ve been meaning to write this blog post for a long while now and as you can see, I’ve gotten around to it… finally.
When we introduced pilot Re-Rolls (RR) stat as we wanted the make choosing your Pilots slightly more difficult and give you another consideration - as before the only thing you could really review were their Accuracy - which was pretty easy and straight forward - you just used the most Accurate Pilot and that was that.
With Re-Rolls (RR) now in play, we gave the players something else to consider - do you take a Pilot with high of Re-Rolls stat in a bid to starve off bad "luck" or go for a more dependable Pilot with a high Accuracy (AC)?
Although I personally feel that Pilot Re-Rolls are a good thing because they can be applied to defence as well as offence, allowing you to re-roll Evasion rolls in addition to To Hit rolls - in this way, it is better than pure Accuracy, but also introduces a trade off in that they are limited to begin with.
What Do Re-Rolls Represent?
The precise reason why Re-Rolls exist in the game is to bring in some element of luck and fate into the universe - certain Pilots are said to be "lucky" or may have a guardian angel looking over them (or both). Or it could represent the pilot "focusing" on getting that critical shot!
Some Other Blog Posts
Power Plants are important for any Mech, as they provide power for the various parts and without them, your Mech is completely useless!Plants themselves are typically heavy items (usually with a Weight of 2 or more) and they vary from Armour 3 to 6 (for the Trinity Power Plant) so have fairly average Armour across the board.