When we introduced pilot Re-Rolls (RR) stat as we wanted the make choosing your Pilots slightly more difficult and give you another consideration - as before the only thing you could really review were their Accuracy - which was pretty easy and straight forward - you just used the most Accurate Pilot and that was that.
A Quick Guide to Mech Construction
Building Mechs from the cards you have can be challenging to new players getting to grips with the rules and the game itself. To that end, I have written this quick start guide.
Each Mech must have the following components:
- 1 Cockpit
- 1 Pilot
- 1 Locomotor
- At least 1 Power plant
- At least 1 Weapon
Each Mech is built on a "grid" type system and usually a 3 by 3 grid (see below):
You place the cards on the grid positions and Locomotors always go on the bottom middle slot (the one marked "Locomotor") and the Cockpit & pilot go in the middle slot (the "double" slot marked "Cockpit & Pilot" in the middle).
All the other slots are "Auxiliary" slots which means that they can take any of the following part types:
- Power plant
Every card apart from Locomotors and Pilots have a Weight (W) stat. This stat tells you how hewvy a paericular part is and the heavier the item, the higher the number. As a rule of thumb, lighter parts are less robust than heavier ones so bear that in mind.
As you add parts to a Mech, just keep a running total of the amount of weight you are "spending" as you build.
Once your happy with the Mechs weapons and other items, you should have a total Weight that you need to take into account when choosing the Locomotor and just pick one that has a higher Maximum Weight (MW) than the total Weight of the Mech parts.
The other thing you have to consider is power.
Power generators create power that other parts consume.
You can have multiple power generators to power you Mech's particular power needs (which comes at the price of additional weight for your Locomotor to bear).
Like weight, just total up the amount of Power (PO) consumed by the parts on the Mech.
Once you have that, you can work out how many power generators you will need and add them to the Mech.
- The following is an example Mech consisting of:
- 1 x Minitron Cockpit
- 1 x Pilot (Zearin Woriss and attached to the Cockpit)
- 1 x Thunder-Pattern Power Plants
- 2 x Vulcan Cannons
- 1 x Bipedial Walker Locomotor
- 1 x Bosc Shield (attached to one of the Vulcan Cannons)
This Mech has a total weight of 9 (of a maximum of 15) and a power consumption of 6 (out of a maximum of 12). We could add more parts to it, although we would need to add a second power plant.
Some Other Blog Posts
We're about to release 4 new weapon cards for your Mechs which are all one-use missiles which are:Seeker MissileBombardier MissileMech Carried Tactical NukeDoomsday MissileLimited UsesMissiles, as their name implies, are carried large munitions intended to be used and expelled on the enemy, and as such, are one-use items - if you hit, your going to d