Techniconica - The Mech Combat Card Game

The Mech Combat Card Game

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A Quick Guide to Mech Construction

Date Published: Thursday 21st Apr 2016 Main Category: Tips & Tacticas

Building Mechs from the cards you have can be challenging to new players getting to grips with the rules and the game itself. To that end, I have written this quick start guide.

Parts

Mech Grid

Each Mech must have the following components:

Each Mech is built on a "grid" type system and usually a 3 by 3 grid (see below):

You place the cards on the grid positions and Locomotors always go on the bottom middle slot (the one marked "Locomotor") and the Cockpit & pilot go in the middle slot (the "double" slot marked "Cockpit & Pilot" in the middle).

All the other slots are "Auxiliary" slots which means that they can take any of the following part types:

Weight

Every card apart from Locomotors and Pilots have a Weight (W) stat. This stat tells you how hewvy a paericular part is and the heavier the item, the higher the number. As a rule of thumb, lighter parts are less robust than heavier ones so bear that in mind.

As you add parts to a Mech, just keep a running total of the amount of weight you are "spending" as you build.

Once your happy with the Mechs weapons and other items, you should have a total Weight that you need to take into account when choosing the Locomotor and just pick one that has a higher Maximum Weight (MW) than the total Weight of the Mech parts.

Power

The other thing you have to consider is power.

Power generators create power that other parts consume.

You can have multiple power generators to power you Mech's particular power needs (which comes at the price of additional weight for your Locomotor to bear).

Like weight, just total up the amount of Power (PO) consumed by the parts on the Mech.

Once you have that, you can work out how many power generators you will need and add them to the Mech.

Example Mech

Mech Grid

This Mech has a total weight of 9 (of a maximum of 15) and a power consumption of 6 (out of a maximum of 12). We could add more parts to it, although we would need to add a second power plant.

Article Tags: Tips & TacticasRules


Some Other Blog Posts

Rules Rewrite

Posted on Wed, 25th Mar 2015

We are in the process of re-writing the rules.

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The 4th Card Release Has Arrived!

Posted on Wed, 20th Apr 2016

We have just released the 4th wave of Techniconica cards, so why not have a look at them below?.

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Tips & Tacticas: Choosing Pilots

Posted on Thu, 21st Jan 2016

Pilots are an important part of your Mechs - they are the gutsy guys and gals whom pilot your Mechs in battle and their experience, abilities and skills are represented by Pilot cards.

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Evolution of the Techniconica Cards

Posted on Tue, 27th May 2014

Since we started developing the game, the cards themselves have undergone a number of revisions, amendments and changes to make it through to the final versions you see here.

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General Tips Tricks

Posted on Thu, 21st Apr 2016

Here is our list of recommendations for starting players:Consider your strategy based on what your opponent has brought to the table - have they left you a potential weak spot you can exploit? Learn to evaluate your enemies and target the weakest cards first.

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Part Modifications

Posted on Thu, 12th May 2016

This time around, we want to look at part modifications! Part modifications, or mods, as they are known around here directly modify the parts they attach to.

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