Techniconica - The Mech Combat Card Game

The Mech Combat Card Game

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The Modifications Cards!

Date Published: Thursday 12th May 2016 Main Category:

This time around, we want to look at part modifications!

Part modifications, or mods, as they are known around here directly modify the parts they attach to. They are there to improve a part, or perhaps help mitigate a specific weakness a part may have.

Restrictions

Mods are always attached to a base parts (i.e. a cockpit, locomotor, weapon or power plant but also to Shields and Armour) and a base part may only ever have 1 Mod part. This is there to ensure that you can't reduce a very heavy item to Weight 1 by the use of multiple mods (afterall, you can only lighten a part so much!).

A Few Key Examples

Refined Optics Part Modification Card

Refined Optics

This can only be attached to laser weapons only but will boost the Penetration and Damage Ouput at the cost of an increase to Power Consumption.


Light Weight Parts Part Modification Card

Light Weight Parts

A more generalised modification card, this will decrease the Weight at the cost of the parts Armour.


Larger Calibre Part Modification Card

Larger Calibre

A Ballistic Weapon part mod that increases Damage Output but also increases the Weight.


Internal Power Generator Part Modification Card

Internal Power Generator

A good mod card, this allows a particular part to become a Power Plant with a Power Output of 2 - at the cost of Weight. Useful if your only a couple of points away from having enough Power Output!


Regenerative Circuitry Part Modification Card

Regenerative Circuitry

Shield modification - this gives the shield Regenerate (1) at the cost of an increase in Weight.


Targeting Matrix Part Modification Card

Targeting Matrix

Attached to cockpits only, the Targeting Matrix improves the Accuracy for no actual cost (aside from equipping another modification card that is!)


Internal Bracing Part Modification Card

Internal Bracing

A Locomotor mod, decreases Speed but boosts the Maximum Weight. Useful if your Mech is 1 point "Overweight."


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Some Other Blog Posts

New Special Rules

Posted on Tue, 27th May 2014

We have expanded the special rules section of the Rulebook today (as well as this site).

Read Article


General Tips Tricks

Posted on Thu, 21st Apr 2016

Here is our list of recommendations for starting players:Consider your strategy based on what your opponent has brought to the table - have they left you a potential weak spot you can exploit? Learn to evaluate your enemies and target the weakest cards first.

Read Article



Crafting New Cards

Posted on Wed, 27th Apr 2016

I’ve been meaning to write this blog post for a long while now and as you can see, I’ve gotten around to it… finally.

Read Article


Why Re-Rolls?

Posted on Fri, 27th Jun 2014

When we introduced pilot Re-Rolls (RR) stat as we wanted the make choosing your Pilots slightly more difficult and give you another consideration - as before the only thing you could really review were their Accuracy - which was pretty easy and straight forward - you just used the most Accurate Pilot and that was that.

Read Article



Evolution of the Techniconica Cards

Posted on Tue, 27th May 2014

Since we started developing the game, the cards themselves have undergone a number of revisions, amendments and changes to make it through to the final versions you see here.

Read Article


Differentiation of Weaponry

Posted on Wed, 9th Jul 2014

We have added a second stat for weaponry - Penetration (PE).

Read Article