Techniconica - The Mech Combat Card Game

The Mech Combat Card Game

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Next Wave Incoming

Date Published: Tuesday 23rd Aug 2016 Main Category:

It's all gone quiet on here, but we aren't dead! We've been very busy behind the scenes, I can assure you!

We're currently developing the next wave of Mech parts - including a bumper crop of new Armour pieces and various new Support items.

The next wave will be bigger than the previous waves - featuring no less than 30 new cards!

So stay tuned for more information in the coming weeks!

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Some Other Blog Posts

The 4th Card Release Has Arrived!

Posted on Wed, 20th Apr 2016

We have just released the 4th wave of Techniconica cards, so why not have a look at them below?.

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Glimpse At District Raglor

Posted on Thu, 9th Jul 2015

We've added new artwork to the Raglor District showing you the outside of the District itself to give you guys an idea of how the two towers of District Raglor look (at least from a distance).

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Why Re-Rolls?

Posted on Fri, 27th Jun 2014

When we introduced pilot Re-Rolls (RR) stat as we wanted the make choosing your Pilots slightly more difficult and give you another consideration - as before the only thing you could really review were their Accuracy - which was pretty easy and straight forward - you just used the most Accurate Pilot and that was that.

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Tips Tactica Power Plants

Posted on Wed, 6th Apr 2016

Power Plants are important for any Mech, as they provide power for the various parts and without them, your Mech is completely useless!Plants themselves are typically heavy items (usually with a Weight of 2 or more) and they vary from Armour 3 to 6 (for the Trinity Power Plant) so have fairly average Armour across the board.

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New Special Rules

Posted on Tue, 27th May 2014

We have expanded the special rules section of the Rulebook today (as well as this site).

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Timeline Tweaked

Posted on Sun, 8th Mar 2015

We've spent a little while tweaking and expanding the timeline for Techniconica.

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