Techniconica - The Mech Combat Card Game

The Mech Combat Card Game

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New Special Rules

Date Published: Tuesday 27th May 2014 Main Category: Behind The Scenes

We have expanded the special rules section of the Rulebook today (as well as this site). These rules are there to ensure we can expand the game in new directions for the foreseeable future without having to release new rules in 6 or 12 months time.

This means that many of the rules may not appear on cards in then short term but they will appear at some point in the future.

Article Tags: Behind The ScenesRules


Some Other Blog Posts

Why Re-Rolls?

Posted on Fri, 27th Jun 2014

When we introduced pilot Re-Rolls (RR) stat as we wanted the make choosing your Pilots slightly more difficult and give you another consideration - as before the only thing you could really review were their Accuracy - which was pretty easy and straight forward - you just used the most Accurate Pilot and that was that.

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Tips & Tacticas: Pilots Morale

Posted on Thu, 21st Jan 2016

Pilot Morale is important in Techniconica as it directly affects your chances of winning (or loosing).

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The Pilot Quandry

Posted on Tue, 27th May 2014

For a long while now, I've considered the quandary represented by the pilot cards and game balance.

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Revamped Credit Article

Posted on Tue, 28th Jun 2016

We've revamped the credit article in the Universe section of our website.

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Tips Tactica Power Plants

Posted on Wed, 6th Apr 2016

Power Plants are important for any Mech, as they provide power for the various parts and without them, your Mech is completely useless!Plants themselves are typically heavy items (usually with a Weight of 2 or more) and they vary from Armour 3 to 6 (for the Trinity Power Plant) so have fairly average Armour across the board.

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Glimpse At District Raglor

Posted on Thu, 9th Jul 2015

We've added new artwork to the Raglor District showing you the outside of the District itself to give you guys an idea of how the two towers of District Raglor look (at least from a distance).

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