Techniconica - The Mech Combat Card Game

The Mech Combat Card Game

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Missiles Everywhere!

Date Published: Tuesday 22nd Mar 2016 Main Category:

We're about to release 4 new weapon cards for your Mechs which are all one-use missiles which are:

Limited Uses

Missiles, as their name implies, are carried large munitions intended to be used and expelled on the enemy, and as such, are one-use items - if you hit, your going to do a fair amount of damage, if you miss, you've just lost a weapon - so make sure you carry a backup.

This brings me onto another point - if your facing a Mech carrying a missile along with another backup weapon, targeting the other weapon and destroying it may be a good way to bring down your opponent as when he launches that missile, he's now out of the game! Of course, your gonna have to weather the attack from the enemy missile, but if you survive, you have effectively won the game (assuming no other Mechs are around that is!).

A Quick Look At the Missiles

Seeker Missile

For an accurate missile, this weapon is a good choice for an accurate, PE 5 weapon with 5 DO. However, with an AR of 1 - it is best to fire them off as soon as possible otherwise your going to lose it quickly!


Mech Carried Tactical Nuke

The MCTN is the grand-daddy of our missiles, with a might DO of 10 but a PE of 1, this extremely fragile weapon (AR & DT of 1) means that this weapon is also best fired first. But if it hits, then your going to cause a lot of damage!

Just be aware that it is also Rare too so you won't be able to carry more than one!


Doomsday Missile

This Inaccurate weapon is perhaps an unsung hero when facing enemies with large, heavily armoured parts that also have a high PC, the Haywire special rule will mean your ignoring the enemy AR and using their PC instead.


Bombardier Missile

Another Heavy Ordnance missile, this bad boy has respective PE of 3, DO of 2 but the saving grace is that it's also a Barrage weapon - meaning that you'll get a multiple of 2 when inflicting damage. Choose your moment wisely when launching weapon weapon - especially if the enemy has their Locomotor knocked out!


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Some Other Blog Posts

General Tips Tricks

Posted on Thu, 21st Apr 2016

Here is our list of recommendations for starting players:Consider your strategy based on what your opponent has brought to the table - have they left you a potential weak spot you can exploit? Learn to evaluate your enemies and target the weakest cards first.

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The 4th Card Release Has Arrived!

Posted on Wed, 20th Apr 2016

We have just released the 4th wave of Techniconica cards, so why not have a look at them below?.

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Quick Guide Mech Construction

Posted on Thu, 21st Apr 2016

Building Mechs from the cards you have can be challenging to new players getting to grips with the rules and the game itself.

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Timeline Tweaked

Posted on Sun, 8th Mar 2015

We've spent a little while tweaking and expanding the timeline for Techniconica.

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New District Aerial Views

Posted on Mon, 29th Feb 2016

We have created aerial views of the Big Eight Districts which you can see in their full glory below.

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Evolution of the Techniconica Cards

Posted on Tue, 27th May 2014

Since we started developing the game, the cards themselves have undergone a number of revisions, amendments and changes to make it through to the final versions you see here.

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