Techniconica - The Mech Combat Card Game

The Mech Combat Card Game

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Missiles Everywhere!

Date Published: Tuesday 22nd Mar 2016 Main Category:

We're about to release 4 new weapon cards for your Mechs which are all one-use missiles which are:

Limited Uses

Missiles, as their name implies, are carried large munitions intended to be used and expelled on the enemy, and as such, are one-use items - if you hit, your going to do a fair amount of damage, if you miss, you've just lost a weapon - so make sure you carry a backup.

This brings me onto another point - if your facing a Mech carrying a missile along with another backup weapon, targeting the other weapon and destroying it may be a good way to bring down your opponent as when he launches that missile, he's now out of the game! Of course, your gonna have to weather the attack from the enemy missile, but if you survive, you have effectively won the game (assuming no other Mechs are around that is!).

A Quick Look At the Missiles

Seeker Missile

For an accurate missile, this weapon is a good choice for an accurate, PE 5 weapon with 5 DO. However, with an AR of 1 - it is best to fire them off as soon as possible otherwise your going to lose it quickly!


Mech Carried Tactical Nuke

The MCTN is the grand-daddy of our missiles, with a might DO of 10 but a PE of 1, this extremely fragile weapon (AR & DT of 1) means that this weapon is also best fired first. But if it hits, then your going to cause a lot of damage!

Just be aware that it is also Rare too so you won't be able to carry more than one!


Doomsday Missile

This Inaccurate weapon is perhaps an unsung hero when facing enemies with large, heavily armoured parts that also have a high PC, the Haywire special rule will mean your ignoring the enemy AR and using their PC instead.


Bombardier Missile

Another Heavy Ordnance missile, this bad boy has respective PE of 3, DO of 2 but the saving grace is that it's also a Barrage weapon - meaning that you'll get a multiple of 2 when inflicting damage. Choose your moment wisely when launching weapon weapon - especially if the enemy has their Locomotor knocked out!


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Some Other Blog Posts

Designing The Game Rules

Posted on Tue, 27th May 2014

Techniconica is designed to be fast to play and be easily picked up and played by players whilst offering a depth of play.

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Next Wave Incoming

Posted on Tue, 23rd Aug 2016

It's all gone quiet on here, but we aren't dead! We've been very busy behind the scenes, I can assure you!We're currently developing the next wave of Mech parts - including a bumper crop of new Armour pieces and various new Support items.

Read Article



Why Choose Techniconica As A Name?

Posted on Thu, 28th May 2015

You may be wondering why we chose the name we did for the game.

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3rd Card Release Now Live

Posted on Thu, 27th Aug 2015

We're in the process of releasing the new 3rd wave of Mech cards.

Read Article



Glimpse At District Raglor

Posted on Thu, 9th Jul 2015

We've added new artwork to the Raglor District showing you the outside of the District itself to give you guys an idea of how the two towers of District Raglor look (at least from a distance).

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Quick Guide Mech Construction

Posted on Thu, 21st Apr 2016

Building Mechs from the cards you have can be challenging to new players getting to grips with the rules and the game itself.

Read Article