Techniconica - The Mech Combat Card Game

The Mech Combat Card Game

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Missiles Everywhere!

Date Published: Tuesday 22nd Mar 2016 Main Category:

We're about to release 4 new weapon cards for your Mechs which are all one-use missiles which are:

Limited Uses

Missiles, as their name implies, are carried large munitions intended to be used and expelled on the enemy, and as such, are one-use items - if you hit, your going to do a fair amount of damage, if you miss, you've just lost a weapon - so make sure you carry a backup.

This brings me onto another point - if your facing a Mech carrying a missile along with another backup weapon, targeting the other weapon and destroying it may be a good way to bring down your opponent as when he launches that missile, he's now out of the game! Of course, your gonna have to weather the attack from the enemy missile, but if you survive, you have effectively won the game (assuming no other Mechs are around that is!).

A Quick Look At the Missiles

Seeker Missile

For an accurate missile, this weapon is a good choice for an accurate, PE 5 weapon with 5 DO. However, with an AR of 1 - it is best to fire them off as soon as possible otherwise your going to lose it quickly!


Mech Carried Tactical Nuke

The MCTN is the grand-daddy of our missiles, with a might DO of 10 but a PE of 1, this extremely fragile weapon (AR & DT of 1) means that this weapon is also best fired first. But if it hits, then your going to cause a lot of damage!

Just be aware that it is also Rare too so you won't be able to carry more than one!


Doomsday Missile

This Inaccurate weapon is perhaps an unsung hero when facing enemies with large, heavily armoured parts that also have a high PC, the Haywire special rule will mean your ignoring the enemy AR and using their PC instead.


Bombardier Missile

Another Heavy Ordnance missile, this bad boy has respective PE of 3, DO of 2 but the saving grace is that it's also a Barrage weapon - meaning that you'll get a multiple of 2 when inflicting damage. Choose your moment wisely when launching weapon weapon - especially if the enemy has their Locomotor knocked out!


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Some Other Blog Posts

Rules Rewrite

Posted on Wed, 25th Mar 2015

We are in the process of re-writing the rules.

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Designing The Game Rules

Posted on Tue, 27th May 2014

Techniconica is designed to be fast to play and be easily picked up and played by players whilst offering a depth of play.

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Tips & Tacticas: Choosing Pilots

Posted on Thu, 21st Jan 2016

Pilots are an important part of your Mechs - they are the gutsy guys and gals whom pilot your Mechs in battle and their experience, abilities and skills are represented by Pilot cards.

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The 'Big Eight' Logos Redrawn

Posted on Mon, 1st Jun 2015

We've recently redone the old District logos to update them - this was because the old logos were looking a little.

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Glimpse At District Raglor

Posted on Thu, 9th Jul 2015

We've added new artwork to the Raglor District showing you the outside of the District itself to give you guys an idea of how the two towers of District Raglor look (at least from a distance).

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Brand New Mech Builder

Posted on Wed, 1st Jul 2015

We've created a brand new Mech Builder for you guys to use and enjoy.

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