For a long while now, I've considered the quandary represented by the pilot cards and game balance.
Here is a list of Mech Types you may find in Techniconica. You may also encounter hybrids which exhibit the benefits and drawbacks of a few of these types.
Recon Mechs are a specialist support Mech, which use pin point precision weaponry to bring death and destruction on the enemy by providing accurate targeting data for the other Mechs. They are virtually useless in one on one combats.
Recommended Equipment: Fast Locomotor, Laser Designator
Recommended Actions: Activate [Laser Designator]
Advantages: Boosts the effectiveness of other Mechs involved in the battle.
Disadvantages: Fairly defenceless in a stand up fight - relies on light, weak weaponry and speed
Assault Mechs are used to get into the enemies ranks and disrupt the enemy whilst punishing them from up close.
Example Mechs: Tigersabre
Recommended Equipment: Fast Locomotor, close combat weapon, Stealth Field
Recommended Actions: Charge!
Advantages: can tackle most other Mechs in combat, fairly speedy and agile
Disadvantages: Relies on combat, lacks any longer range punch
These Mechs utilise long range weaponry to bring about accurate, deadly fire on the enemy, using pin point shots to bring down the enemy by targeting their weakest points.
Recommended Equipment: Sniper rifle, targetting matrix
Recommended Actions: Aim, Shoot
Advantages: Can use distance as a key defence, longer range firepower
Disadvantages: Can be vulnerable to Assault Mechs, not very mobile and especially vulnerable to Support Mechs.
Support Mechs are the heavy hitters in the Mech world, with heavy armour - they are slow and lumbering brutes with excessive amount of weaponry.
Example Mechs: Phalanx Giant
Recommended Equipment: Heavy Locomotor, lots of armour and lots of weapons
Recommended Actions: Shoot & Shoot again
Advantages: Ideally packs a variety of weapons for any situation, has strong armour
Disadvantages: Relies solely on heavy armour for defence and not very mobile.
Some Other Blog Posts
Power Plants are important for any Mech, as they provide power for the various parts and without them, your Mech is completely useless!Plants themselves are typically heavy items (usually with a Weight of 2 or more) and they vary from Armour 3 to 6 (for the Trinity Power Plant) so have fairly average Armour across the board.
We're about to release 4 new weapon cards for your Mechs which are all one-use missiles which are:Seeker MissileBombardier MissileMech Carried Tactical NukeDoomsday MissileLimited UsesMissiles, as their name implies, are carried large munitions intended to be used and expelled on the enemy, and as such, are one-use items - if you hit, your going to d