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The Mech Combat Card Game

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General Tips and Tricks

Date Published: Thursday 21st Apr 2016 Main Category: Tips & Tacticas

Here is our list of recommendations for starting players:

Article Tags: Tips & TacticasRules


Some Other Blog Posts

The Pilot Quandry

Posted on Tue, 27th May 2014

For a long while now, I've considered the quandary represented by the pilot cards and game balance.

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A Newer, Faster Site!

Posted on Sat, 23rd May 2015

We've recently been doing a lot of improvements to this site, including rebuilding the site from scratch to be faster for you guys.

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Next Wave Incoming

Posted on Tue, 23rd Aug 2016

It's all gone quiet on here, but we aren't dead! We've been very busy behind the scenes, I can assure you!We're currently developing the next wave of Mech parts - including a bumper crop of new Armour pieces and various new Support items.

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The 'Big Eight' Logos Redrawn

Posted on Mon, 1st Jun 2015

We've recently redone the old District logos to update them - this was because the old logos were looking a little.

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Tips Tactica Power Plants

Posted on Wed, 6th Apr 2016

Power Plants are important for any Mech, as they provide power for the various parts and without them, your Mech is completely useless!Plants themselves are typically heavy items (usually with a Weight of 2 or more) and they vary from Armour 3 to 6 (for the Trinity Power Plant) so have fairly average Armour across the board.

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New District Aerial Views

Posted on Mon, 29th Feb 2016

We have created aerial views of the Big Eight Districts which you can see in their full glory below.

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