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The Mech Combat Card Game

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General Tips and Tricks

Date Published: Thursday 21st Apr 2016 Main Category: Tips & Tacticas

Here is our list of recommendations for starting players:

Article Tags: Tips & TacticasRules


Some Other Blog Posts

Support Parts

Posted on Fri, 27th May 2016

Support parts are additional attached parts that provide boosts to the parts they are attached to.

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Tips Tactica Power Plants

Posted on Wed, 6th Apr 2016

Power Plants are important for any Mech, as they provide power for the various parts and without them, your Mech is completely useless!Plants themselves are typically heavy items (usually with a Weight of 2 or more) and they vary from Armour 3 to 6 (for the Trinity Power Plant) so have fairly average Armour across the board.

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The 'Big Eight' Logos Redrawn

Posted on Mon, 1st Jun 2015

We've recently redone the old District logos to update them - this was because the old logos were looking a little.

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Next Wave Incoming

Posted on Tue, 23rd Aug 2016

It's all gone quiet on here, but we aren't dead! We've been very busy behind the scenes, I can assure you!We're currently developing the next wave of Mech parts - including a bumper crop of new Armour pieces and various new Support items.

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Tips & Tacticas: Choosing Pilots

Posted on Thu, 21st Jan 2016

Pilots are an important part of your Mechs - they are the gutsy guys and gals whom pilot your Mechs in battle and their experience, abilities and skills are represented by Pilot cards.

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Crafting New Cards

Posted on Wed, 27th Apr 2016

I’ve been meaning to write this blog post for a long while now and as you can see, I’ve gotten around to it… finally.

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