We have made the Techniconica rulebook cleaner and cleaner and improved the design.
The Techniconica Blog
Keep up to date with the news and developments for Techniconica, the Mech combat card game!
Here are our latest blog entries, read them at your leisure.
Weapons make any Mech a real threat to the opposition – for without them, your Mech is little more than a target to be picked off at the enemies leisure.
It's all gone quiet on here, but we aren't dead! We've been very busy behind the scenes, I can assure you!We're currently developing the next wave of Mech parts - including a bumper crop of new Armour pieces and various new Support items.
We've revamped the credit article in the Universe section of our website.
Support parts are additional attached parts that provide boosts to the parts they are attached to.
You can now save even more on your Techniconica purchases by saving points that you earn by buying from our shop.
This time around, we want to look at part modifications! Part modifications, or mods, as they are known around here directly modify the parts they attach to.
I’ve been meaning to write this blog post for a long while now and as you can see, I’ve gotten around to it… finally.
Here is our list of recommendations for starting players:Consider your strategy based on what your opponent has brought to the table - have they left you a potential weak spot you can exploit? Learn to evaluate your enemies and target the weakest cards first.
Building Mechs from the cards you have can be challenging to new players getting to grips with the rules and the game itself.
We have just released the 4th wave of Techniconica cards, so why not have a look at them below?.
Power Plants are important for any Mech, as they provide power for the various parts and without them, your Mech is completely useless!Plants themselves are typically heavy items (usually with a Weight of 2 or more) and they vary from Armour 3 to 6 (for the Trinity Power Plant) so have fairly average Armour across the board.
We're about to release 4 new weapon cards for your Mechs which are all one-use missiles which are:Seeker MissileBombardier MissileMech Carried Tactical NukeDoomsday MissileLimited UsesMissiles, as their name implies, are carried large munitions intended to be used and expelled on the enemy, and as such, are one-use items - if you hit, your going to d
We have created aerial views of the Big Eight Districts which you can see in their full glory below.
Pilots are an important part of your Mechs - they are the gutsy guys and gals whom pilot your Mechs in battle and their experience, abilities and skills are represented by Pilot cards.
Pilot Morale is important in Techniconica as it directly affects your chances of winning (or loosing).
Since we started, we've been looking at ways to create a believable world, we wanted to give you guys all the little details about the settlements and Districts populating the Techniconica world.
We're in the process of releasing the new 3rd wave of Mech cards.
We've added new artwork to the Raglor District showing you the outside of the District itself to give you guys an idea of how the two towers of District Raglor look (at least from a distance).
We've created a brand new Mech Builder for you guys to use and enjoy.
We've recently redone the old District logos to update them - this was because the old logos were looking a little.
You may be wondering why we chose the name we did for the game.
We've recently been doing a lot of improvements to this site, including rebuilding the site from scratch to be faster for you guys.
We've spent a little while tweaking and expanding the timeline for Techniconica.
When we introduced pilot Re-Rolls (RR) stat as we wanted the make choosing your Pilots slightly more difficult and give you another consideration - as before the only thing you could really review were their Accuracy - which was pretty easy and straight forward - you just used the most Accurate Pilot and that was that.
We are in the process of expanding, improving and re-writing the Techniconica.
Techniconica is designed to be fast to play and be easily picked up and played by players whilst offering a depth of play.
Since we started developing the game, the cards themselves have undergone a number of revisions, amendments and changes to make it through to the final versions you see here.
We have expanded the special rules section of the Rulebook today (as well as this site).