We have just released the 4th wave of Techniconica cards, so why not have a look at them below?.
Behind The Scenes Blog Posts
Since we started, we've been looking at ways to create a believable world, we wanted to give you guys all the little details about the settlements and Districts populating the Techniconica world.
We're in the process of releasing the new 3rd wave of Mech cards.
We've added new artwork to the Raglor District showing you the outside of the District itself to give you guys an idea of how the two towers of District Raglor look (at least from a distance).
We've recently redone the old District logos to update them - this was because the old logos were looking a little.
You may be wondering why we chose the name we did for the game.
We've spent a little while tweaking and expanding the timeline for Techniconica.
When we introduced pilot Re-Rolls (RR) stat as we wanted the make choosing your Pilots slightly more difficult and give you another consideration - as before the only thing you could really review were their Accuracy - which was pretty easy and straight forward - you just used the most Accurate Pilot and that was that.
We are in the process of expanding, improving and re-writing the Techniconica.
Techniconica is designed to be fast to play and be easily picked up and played by players whilst offering a depth of play.
Since we started developing the game, the cards themselves have undergone a number of revisions, amendments and changes to make it through to the final versions you see here.
We have expanded the special rules section of the Rulebook today (as well as this site).