Techniconica - The Mech Combat Card Game

The Mech Combat Card Game

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The Techniconica Blog

Keep up to date with the news and developments for Techniconica, the Mech combat card game!

Here are our latest blog entries, read them at your leisure.

Next Wave Incoming

Posted on Tuesday 23rd Aug 2016

It's all gone quiet on here, but we aren't dead! We've been very busy behind the scenes, I can assure you!We're currently developing the next wave of Mech parts - including a bumper crop of new Armour pieces and various new Support items.

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Revamped Credit Article

Posted on Tuesday 28th Jun 2016

We've revamped the credit article in the Universe section of our website.

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Support Parts

Posted on Friday 27th May 2016

Support parts are additional attached parts that provide boosts to the parts they are attached to.

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Save With Our Shop Points

Posted on Monday 23rd May 2016

You can now save even more on your Techniconica purchases by saving points that you earn by buying from our shop.

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Part Modifications

Posted on Thursday 12th May 2016

This time around, we want to look at part modifications! Part modifications, or mods, as they are known around here directly modify the parts they attach to.

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Crafting New Cards

Posted on Wednesday 27th Apr 2016

I’ve been meaning to write this blog post for a long while now and as you can see, I’ve gotten around to it… finally.

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General Tips Tricks

Posted on Thursday 21st Apr 2016

Here is our list of recommendations for starting players:Consider your strategy based on what your opponent has brought to the table - have they left you a potential weak spot you can exploit? Learn to evaluate your enemies and target the weakest cards first.

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Quick Guide Mech Construction

Posted on Thursday 21st Apr 2016

Building Mechs from the cards you have can be challenging to new players getting to grips with the rules and the game itself.

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Mech Types

Posted on Thursday 21st Apr 2016

Here is a list of Mech Types you may find in Techniconica.

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The 4th Card Release Has Arrived!

Posted on Wednesday 20th Apr 2016

We have just released the 4th wave of Techniconica cards, so why not have a look at them below?.

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Tips Tactica Power Plants

Posted on Wednesday 6th Apr 2016

Power Plants are important for any Mech, as they provide power for the various parts and without them, your Mech is completely useless!Plants themselves are typically heavy items (usually with a Weight of 2 or more) and they vary from Armour 3 to 6 (for the Trinity Power Plant) so have fairly average Armour across the board.

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Missiles Everywhere

Posted on Tuesday 22nd Mar 2016

We're about to release 4 new weapon cards for your Mechs which are all one-use missiles which are:Seeker MissileBombardier MissileMech Carried Tactical NukeDoomsday MissileLimited UsesMissiles, as their name implies, are carried large munitions intended to be used and expelled on the enemy, and as such, are one-use items - if you hit, your going to d

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New District Aerial Views

Posted on Monday 29th Feb 2016

We have created aerial views of the Big Eight Districts which you can see in their full glory below.

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Tips & Tacticas: Choosing Pilots

Posted on Thursday 21st Jan 2016

Pilots are an important part of your Mechs - they are the gutsy guys and gals whom pilot your Mechs in battle and their experience, abilities and skills are represented by Pilot cards.

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Tips & Tacticas: Pilots Morale

Posted on Thursday 21st Jan 2016

Pilot Morale is important in Techniconica as it directly affects your chances of winning (or loosing).

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The New Population System

Posted on Thursday 24th Sep 2015

Since we started, we've been looking at ways to create a believable world, we wanted to give you guys all the little details about the settlements and Districts populating the Techniconica world.

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3rd Card Release Now Live

Posted on Thursday 27th Aug 2015

We're in the process of releasing the new 3rd wave of Mech cards.

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Glimpse At District Raglor

Posted on Thursday 9th Jul 2015

We've added new artwork to the Raglor District showing you the outside of the District itself to give you guys an idea of how the two towers of District Raglor look (at least from a distance).

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Brand New Mech Builder

Posted on Wednesday 1st Jul 2015

We've created a brand new Mech Builder for you guys to use and enjoy.

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The 'Big Eight' Logos Redrawn

Posted on Monday 1st Jun 2015

We've recently redone the old District logos to update them - this was because the old logos were looking a little.

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Why Choose Techniconica As A Name?

Posted on Thursday 28th May 2015

You may be wondering why we chose the name we did for the game.

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A Newer, Faster Site!

Posted on Saturday 23rd May 2015

We've recently been doing a lot of improvements to this site, including rebuilding the site from scratch to be faster for you guys.

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Rules Rewrite

Posted on Wednesday 25th Mar 2015

We are in the process of re-writing the rules.

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Timeline Tweaked

Posted on Sunday 8th Mar 2015

We've spent a little while tweaking and expanding the timeline for Techniconica.

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Differentiation of Weaponry

Posted on Wednesday 9th Jul 2014

We have added a second stat for weaponry - Penetration (PE).

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Why Re-Rolls?

Posted on Friday 27th Jun 2014

When we introduced pilot Re-Rolls (RR) stat as we wanted the make choosing your Pilots slightly more difficult and give you another consideration - as before the only thing you could really review were their Accuracy - which was pretty easy and straight forward - you just used the most Accurate Pilot and that was that.

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Fiction Re-Write

Posted on Thursday 26th Jun 2014

We are in the process of expanding, improving and re-writing the Techniconica.

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Designing The Game Rules

Posted on Tuesday 27th May 2014

Techniconica is designed to be fast to play and be easily picked up and played by players whilst offering a depth of play.

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Evolution of the Techniconica Cards

Posted on Tuesday 27th May 2014

Since we started developing the game, the cards themselves have undergone a number of revisions, amendments and changes to make it through to the final versions you see here.

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New Special Rules

Posted on Tuesday 27th May 2014

We have expanded the special rules section of the Rulebook today (as well as this site).

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The Pilot Quandry

Posted on Tuesday 27th May 2014

For a long while now, I've considered the quandary represented by the pilot cards and game balance.

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