The Mech Combat Card Game
Techniconica is a mech combat card game where you take control of one or more modular fighting machines known as Mechanised Environmental Constructs (or Mechs for short).
This game sees you, the player, collect and assemble a collection of Mech parts that you then assemble into powerful fighting machines. You can fight battles against other teams of Mechs controlled by other players until only a single player remains!
The games rules are simple, quick to learn and designed so that it is quick and easy to play!
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We have made the Techniconica rulebook cleaner and cleaner and improved the design.
Weapons make any Mech a real threat to the opposition – for without them, your Mech is little more than a target to be picked off at the enemies leisure.
It's all gone quiet on here, but we aren't dead! We've been very busy behind the scenes, I can assure you!We're currently developing the next wave of Mech parts - including a bumper crop of new Armour pieces and various new Support items.
Part In Focus:-
The Vulcan Cannon started out as a close defence weapon for Mechs, utilising much smaller ammo. They served quiet well against unarmoured bandits and raiders, although eventually, pilots begun to use them against lightly armoured enemy Mechs with some success.
Over the years, the cannon was refined to become the weapon it is today, useful for light to medium armoured Mechs.
Today, the weapon is manufactured under license from various different manufacturers whom have obtained licenses from Bosc International to produce the weapon in varying quantities and each successive manufacturer adds their own 'spin' on the weapon with differing mechanical implementations whilst keeping the technical details within the tolerances of the license specification.
The Vulcan Cannon relies on it's extremely large rate of fire to overcome armour - with a rate of fire of 1,150 rounds per minute. Although each individual shell isn't particularly heavy, the high velocity and rate of fire mean that that the Vulcan Cannon can pierce moderate thicknesses of armour with relative ease through repetitive impacts.
Mechs which uses the Vulcan Cannon have to have large ammo supplies - most Mechs carry enough ammo to fire the Vulcan Cannon for on average of 3 seconds before the ammo stores are depleted, although in most engagements, this is more than enough to destroy the opposition.
Although the weapon licenses specify the technical details of the weapon, there are a few black market versions available with increased calibres using non-standard ammo, although these are only bought by rookie pilots whom then find purchasing ammos in the necessary quantities difficult if not impossible.
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