Techniconica - The Mech Combat Card Game

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District Oran

The mining families of Oran are infamous for their infighting and near constant internal assaults on one another that border on clan feuds and petty civil war.


The mining families of Oran are infamous for their infighting and near constant internal assaults on one another that border on clan feuds and petty civil war. The few prosperous families are those with the largest standing armies of tanks, infantry and battlefield Mechs, although the loyalty of those forces can and are often bought by the highest bidder and as even relatively stable families are constantly looking for mercenaries from month to month and year to year.


Trading and mining is a way of life for any son of Oran. Those born into low-born families have a long, hard life of backbreaking mining to look forward to, unless they become skilled with a weapon and then earn enough to buy their way out of servitude only to become a bodyguard to a more affluent family or clan holding. Unfortunately, for every one that escapes the mines and earns their fortune, two hundred more die with a bullet in their bellies and a thousand more die in servitude in the mines.


Ore and the refined products made from the said ore are valuable commodities across Techniconica, and a greater percentage of that ore comes from Oran due to its mineral rich surroundings and a culture of hard graft and determined mining traditions.

Those items that cannot be produced within Oran's walls, it can be bought from the other Districts through various trade pacts with a few trading houses and enterprising merchants making their way across the wastes.

Law Enforcement

Mining press-gangs are the de-facto method of punishment for those found by the city officials to be breaking any number of minor and major offences. This indentured servitude ranges from a few days up to several decades for the worse capital crimes. Those that are unwilling or simply unable to work are simply starved to death as rations are withdrawn from those whom fail to meet quotas.

The enforcers who oversee the whole justice Oranian system are as corrupt as they come, with high power individuals able to flaunt the laws by paying off their debts or by being too powerful to challenge.

Industrial Infrastructure

Vast trading emporiums and markets line the streets of Oran for anyone visiting the District to peruse at their leisure. To anyone visiting from elsewhere, they quickly develop an opinion that Oran is sparsely populated by traders and this view is often encouraged by the traders themselves - the under belly of forced and coerced labour is strictly off limits to anyone outside the District. The truth is that the vast bulk of the Oranian workforce and populace are hidden away underground in the many thousands of miles of underground mines, tunnels and chambers that make up its mining network.

It is also common for Oran construction crews and mining teams to be paid by other Districts to construct elaborate underground bunkers and extensions to their own mines as the District has the most extensive experience with mining in all conditions found beneath the surface and their mines are notoriously resistant to cave-ins and collapses.

The Power of Trade

Strife comes easy to the mining families of Oran - they are seen as vital to the wellbeing of the District because the weaker families are purged, leaving only the strong to survive.

Warfare between families within the District aren't always bloody affairs involving armed Mechs, other times, it is simply a war of output - whichever family can mine the most ore and refine the most materials will win the war of production, growing prosperous and rich whilst their rivals are left with the spoils of the marketplace.

Supply and demand don't mean much within the District, there are always more supply than demand internally, but demand from outside the District is fierce and ever-present, allowing them to quickly sell off all the raw materials that would otherwise be sitting around in their warehouse.

As such, the richer families often have long-standing trade agreements with other Districts, with the largest buyers being District Raglor and Sheran. A great many have also forced exclusivity clauses within trade agreements, meaning that certain organisations are beholden to a specific family, until such time that another family makes a successful bid to win their business and the lucrative trade agreement.

The Guilds

Oran has a lot of internal guilds whom oversee the day to day lives of their workers and also whom also set quotas on their respective goods and services.

The Guild of Iron, for example, controls everything from the mineral extraction to smelting to the final sale of the goods through weekly and monthly quotas which are made public once a week.

Similiar Guilds exist for most raw materials, but there are a few, more far reaching Guilds whom control more than just a single resource.

The Guild of Construction, for example, is one such Guild and which has direct ties to the other Guilds which either directly or indirectly affect it's business.

District Statistics

Current Population171,567
Population Growth Ratio22.581 (2158.1% increase)
Settlement Land Area2,827.4334km2
Population Density60.6794 pop/km
Male/Female Ratio0.9608 m/f ratio

Population Growth


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Related Timeline

Mining of the Moon BeginsY2023

Several prospective companies launch exploratory probes to start mining operations on the moon and later Mars. The first companies eventually fail in their ventures, although it does path the way for many of the key technologies needed for future space travel.

The Resource Crisis EruptsY2029

Faced with dwindling natural resources, nation turns upon nation and vast areas erupt into bloodshed as armies are unleashed against neighbors in a bid to secure the last remaining natural resources.

Widespread famine devastates the remaining survivors, and nuclear weapons are used against overly aggressive and oppressive nations.

First Mechs CreatedY2033

The first Mechanised Environmental Constructs are created in with a view to their eventual usage in outer space to effect repairs and upgrades on the generation ships being constructed in the orbital docks. They take several key technologies found in the generational ships and the previous moon mining missions and improve upon them until such point that the technologies for sustainable life support, oxygen generation and power generation becomes small and portable enough to fit inside the cockpits of the newly developed Mechs.

Civil BreakdownY2094

The world's nations break down into independent city-states. Hundreds of thousands are rendered destitute and thousands more die from the collapse of existing infrastructure.

Work continues on the Generational Ships by those with sufficient wealth and/or power to continue to pour resources into space.

The Great Migration BeginsY2138

Many thousands of intergalactic settlers are sent out across the galaxy in colossal generational ships. It is estimated that they will take several hundred generations to reach their assigned destinations.

The world that would become known as Techniconica is one such destination.

Techniconica ColonisedY4127

The first colonists make planetfall on Techniconica. They establish the colony which would later become known as Distrct Frandor.

Several hundred isolated groups strike out across Techniconica in a bid to earn their own place on the new world.

Hooorain ColonisedY4133

Several hundred colonists settle in the Hooorain valley after being exiled from Oran.

They quickly prosper due to the rich natural resources found there. They manage to acquire several powerful shield generators from Raglor.

Oran Trading House OpensY4138

The House Oran officially opens its doors after several years of successful trading with near cities.

Ore Seams FoundY4138.341

Oran District finds rich seams of Chraon ore beneath the bedrock it rests upon. Excavation begins immediately, in secret.

New trade lines are opened with the other Districts to exploit the new ore seam.

The Great War BeginsY4148.232

War engulfs the city-states as they finally declare war formally on each other. The more affluent city-states survive the great war, protected as they are but city-wide powered fields and armies of armoured vehicles.

Minor use of nuclear weaponry takes place amongst the most affluent Districts, although it is limited to a few, minor exchanges.

The Great War EndsY4149.011

A vast portion of the population are either dead or slowly dying, the war itself burns itself out with most of the major parties losing interest in the war after the initial bout of hostilities. Isolated pockets of hostilities continue for some time afterwards, but are limited to localised guerrilla warfare or intercontinental missile exchanges which achieve little effect.

The Spears of War Treaty SignedY4151.264

Governess Raglor urges all Districts to curtail their nuclear arsenals, imposing strict penalties on all Districts if they do not disarm and threats of annexation if they didn't dismantle any nuclear weapons above 1KT in power.

After several months of bargaining and continual political manoeuvring (and several successful assassinations), the Treaty is signed by all Districts and all nuclear warheads above 1KT are dismantled or rendered useless.

The Governess is heralded as a saviour of peace by the general populace, and her popularity increases with the general population, but the District rulers vowed revenge for forcing their hands through less than savoury means.

Callixian Senate OverthrownY4156

The Senate of District Callixis is briefly thrown into dissarray for twenty days whilst local Enforcers deal with sudden riots caused by a drastic tax policy change instigated by the Senate. Senate begins holding regular meetings with increased security as a direct result after the riots are quashed and those responsible for instigating them are quietly "dealt with".

Massacre of Davious SandsY4170.110

The sands of the Davious Desert were the scene of a small scale tank battle between Oran and Sheran over mineral mining rights. Little was resolved by the conflict.

Strumm Bay MassacreY4257.341

Refugees from District Raglor, fleeing the plague are killed by Hooorain enforcers after they attempted to breach the city walls using stolen mining demo charges.

Victus Pox Plague EruptsY4259

A viriluent strain of Victus Pox rages across Techniconica, spread by traders going District to District.

Several thousand people died and many thousands were left with permanent scarring to their lungs, throats and lips from the acidic bile that the virus caused.

The Pox was eventually stopped through vaccinations of all non-effected citizens and strict containment and quarantine of afflicted areas of Districts for a period of 2 weeks whilst the Pox ran it's course and entered it's non-contagious stages.

The First Great AuditY4268

At the command of the ruling Electorate of District Raglor and the behest of the Governor, a mass population audit is conducted. Estimated accuracy of 95.45% achieved.

Estimated population sits at 1.6M.

Raglorian Phalanx MassacreY4334.241

A Raglorian army is ambushed and massacred by District Oran.

Battle For Tresman PrassY4371

Callixis and District Oran battle across the gorge of Tresman Prass.

Second Battle for Tresman PrassY4372

District Oran tries to retake Tresman Pass from District Callixis, resulting in a brutal five day conflict which eventually ends in neither side holding the territory whilst they regroup and recover.

The Savage Flu EruptsY4372

A particularly virulent strain of flu erupts out across Techniconica. It kills several hundred people in a few days. Many believe that the virus was man-made due to the speed of the outbreak and that it erupted in several places at once. No District or group claims responsibility if it was.