Techniconica - The Mech Combat Card Game

The Mech Combat Card Game

Email us at
View Your Cart

0 items

£0.00

[Login] | [Register]

The New Population System

Date Published: Thursday 24th Sep 2015Main Category: Background

Since we started, we've been looking at ways to create a believable world, we wanted to give you guys all the little details about the settlements and Districts populating the Techniconica world.

At the same time, we wanted the settlements themselves to have "organic" growth - something we couldn't really do without having an more realistic population simulation that could move around the world. To this end, we spent a few days creating a sub-system to track the population of Technniconica at any given time which runs around the clock, tracking the populace as they move around, marry, have children and ultimately die.

To do that, our subsystem tracked each and every individual on Techniconica, year to year, assigning new babies a random sex and tracked their movements as settlements were established and people flocked to them and then have children.

The system is rather simple - each year we iterated over every alive human on Techniconica and then randomly "roll" for their chances of survival (some years are certainly more lethal than others - particular during times of plagues & war ;-)). If there were of the correct age and gender, they may also spawn children, which were also tracked in the same way. We built the system to be as simple as possible (to be easily computed) but granular enough to allow us to see where people are going.

This allowed us to build up a plethora of statistics as well as track individuals through their life journeys and will be making that data available as we build the tools to extract and exploit it all this data.

So watch this space for updated population data!

Article Tags: Site NewsBehind The ScenesBackground


Some Other Blog Posts

Tips Tactica Power Plants

Posted on Wed, 6th Apr 2016

Power Plants are important for any Mech, as they provide power for the various parts and without them, your Mech is completely useless!Plants themselves are typically heavy items (usually with a Weight of 2 or more) and they vary from Armour 3 to 6 (for the Trinity Power Plant) so have fairly average Armour across the board.

Read Article


The 'Big Eight' Logos Redrawn

Posted on Mon, 1st Jun 2015

We've recently redone the old District logos to update them - this was because the old logos were looking a little.

Read Article



Quick Guide Mech Construction

Posted on Thu, 21st Apr 2016

Building Mechs from the cards you have can be challenging to new players getting to grips with the rules and the game itself.

Read Article


Rules Rewrite

Posted on Wed, 25th Mar 2015

We are in the process of re-writing the rules.

Read Article



Next Wave Incoming

Posted on Tue, 23rd Aug 2016

It's all gone quiet on here, but we aren't dead! We've been very busy behind the scenes, I can assure you!We're currently developing the next wave of Mech parts - including a bumper crop of new Armour pieces and various new Support items.

Read Article


Mech Types

Posted on Thu, 21st Apr 2016

Here is a list of Mech Types you may find in Techniconica.

Read Article